Showing posts with label morphing. Show all posts
Showing posts with label morphing. Show all posts

Friday, 6 August 2010

Moviestorm 1.4 is imminent

It's taken a while, but it's going to be worth the wait. We've just assembled a complete build of Moviestorm 1.4, and it's looking good. We're dealing with a few minor issues over the weekend, then we'll be putting it through its final tests on Monday & Tuesday. If all goes well, we'll release it mid-week - and then our entire programming team is taking a well-earned holiday!

Moviestorm 1.4 includes a whole bunch of new features that you're just going to love. If you've been following the dev blog, you'll have seen us getting excited about them over the last couple of months. Individually, they're pretty cool. Now that we've put them all together, though, they add up to a huge leap forward.
  • For a starters, there's a whole new dressing room, and a completely new head creator. You can morph faces in a huge variety of ways, add make-up and decals, and you can create random characters to give you inspiration or fill out your extras quickly. Oh, and we fixed those annoyingly visible neck seams. That's something we've wanted to deal with for absolutely ages!
  • There's a totally new lighting system, which gives you much better lighting and really brings out the relief in your movies. It's a tri-light system which allows you to create effects similar to the traditional three-light system used on real-life movie sets. It includes lighting presets, so you can quickly flip to day, night, or low-light scenes. You can still use the old ambient & directional system if you want, but once you've used this, you won't want to go back. There's also a new color chooser which remembers the last colors you picked, which is handy for so many reasons.
  • The help system has been completely revamped. It's now much easier to use, and links through to the video tutorials. There's also a beta of the prop info tool: press one key and it shows you what every prop on the set can do. We also made a printable cheat sheet that you can stick in front of your keyboard or on top of the screen.
  • One of the most important "under the hood" updates is the auto-save and backup system. You can store up to ten backups of each movie, which means that it's easy to experiment with a scene, decide you don't like the way it's going, and get back to a previous version.
  • And, as we promised, we worked our way through a bunch of "papercuts", those little annoying things that irritate the hell out of you. Like the save dialog, which always confused people, and now makes sense. Or the load movie screen, which you can now order by date and quickly find the last movie you worked on. And when you load a movie, it goes back to the last view you were in. And so on.
The test team keep telling us how much easier and quicker it is to use Moviestorm now, and how the new characters really allow you to get much more variety into their movies. We're really looking forward to seeing what you guys do with it. The movies you've created so far have amazed us, and we're sure that you're going to do something truly astonishing.

Monday, 14 June 2010

That's not fair!

I just had my regular weekly catch-up session with Johnnie, where I get to find out about what's being worked on this week. We were talking about the face morphs, and he told me "I really should send you a video of the faces being morphed in the character shop in real time. You're going to love it."

So I made the appropriate excited noises, and then he said, "I could actually have sent you something last week, but we all know that as soon as you see what we're doing, you're going to put it on the dev blog, and we won't be able to stop you. And it's not ready yet, so we're going to hold off for a few more days."

So there you go. You can all share my pain.

You'll see the new stuff about 15 minutes after I do.

But apparently you're going to love it.

Thursday, 3 December 2009

The wicked ladies

A few weeks ago, we gave you a bunch of Halloween monsters created by the Marvellous Mister Ollis. Quite rightly, a number of you observed that they were all male. This is because we are all - apart from Lisa, of course - well brought-up English gentlemen who would never, ever think of a lady as monstrous, evil, or anything less than entirely beautiful, wonderful, and charming. Even when they're dead.

However, we recognise that for dramatic purposes, it may sometimes be necessary to depict ladies in an unflattering light. So Chris went home and locked himself in the cupboard under the stairs for a month with nothing but old Hammer movies and absinthe, and here's what he came up with: a vampiress, a zombie, a witch, and Mrs Frankenstein.





These are renders of the original 3DS Max models, not the actual Moviestorm heads we'll be shipping, but you get the idea. They're all morphable, just like the guys. And they'll be available soon.

Monday, 12 May 2008

The Moviestorm surgery team

When we wrote the job description for Moviestorm programmers, "cosmetic surgeon" wasn't one of the required life skills. As you can see, Mark probably shouldn't be let loose with a real woman and a scalpel. (To be fair, that's probably true of most people, not just Mark.) So, putting aside any considerations as to whether this constitutes an improvement in the beauty stakes, here's the first look at the head morph tools. These aren't different meshes, they're the same mesh after undergoing Mark's tender ministrations.


She's had quite a lengthy procedure, with surgery lasting, oooh, maybe two whole minutes. Changed chin, nose job, eyebrow lift, altered cheekbones and even - though you can hardly see it in this shot - ears pulled back.

Now we need to tweak our head models to use the new morphing technology, and then we can get an actual artist to create some good-looking shots and show off what you'll be able to do. I'm just hoping I can make a Danny Trejo type character - as Robert Rodriguez says, "he's got a face for hi-definition"!


What's that you say? When's it going to be released? Sssshhhh! When QA says it's ready, that's when. Don't ask me. Dick Swayze has the Power.

Friday, 18 April 2008

Back to work, minions!

The guys and gals have had a well-deserved half-hour off after getting 1.0.4 out the door, and we even kindly gave them a celebratory packet of chocolate biscuits (apart from twak who's not allowed human-type food). While they were out enjoying our phenomenal largesse, this is what we wrote on the whiteboard for them to do next.
  • Complete overhaul of camera system
  • Mark's sexy walks
  • Make the men look as good as the women
  • Face morphing
  • Character shop redesign
  • Improve the improvisor (Or is that improvise the improver?)
  • Better facial expressions
  • XXXXXXXXXXXXXXX (That one's still a secret, sorry! We have to have some surprises up our sleeves!)
  • Crime (That's a content pack, not our new business model. Probably.)
That should keep them busy and out of that nasty sunlight for a while!