Showing posts with label face morph. Show all posts
Showing posts with label face morph. Show all posts

Friday, 13 August 2010

Show us your heads!

Here's a high-speed run-through of the morphs and decals in Moviestorm 1.4, by Chris.

Friday, 6 August 2010

Moviestorm 1.4 is imminent

It's taken a while, but it's going to be worth the wait. We've just assembled a complete build of Moviestorm 1.4, and it's looking good. We're dealing with a few minor issues over the weekend, then we'll be putting it through its final tests on Monday & Tuesday. If all goes well, we'll release it mid-week - and then our entire programming team is taking a well-earned holiday!

Moviestorm 1.4 includes a whole bunch of new features that you're just going to love. If you've been following the dev blog, you'll have seen us getting excited about them over the last couple of months. Individually, they're pretty cool. Now that we've put them all together, though, they add up to a huge leap forward.
  • For a starters, there's a whole new dressing room, and a completely new head creator. You can morph faces in a huge variety of ways, add make-up and decals, and you can create random characters to give you inspiration or fill out your extras quickly. Oh, and we fixed those annoyingly visible neck seams. That's something we've wanted to deal with for absolutely ages!
  • There's a totally new lighting system, which gives you much better lighting and really brings out the relief in your movies. It's a tri-light system which allows you to create effects similar to the traditional three-light system used on real-life movie sets. It includes lighting presets, so you can quickly flip to day, night, or low-light scenes. You can still use the old ambient & directional system if you want, but once you've used this, you won't want to go back. There's also a new color chooser which remembers the last colors you picked, which is handy for so many reasons.
  • The help system has been completely revamped. It's now much easier to use, and links through to the video tutorials. There's also a beta of the prop info tool: press one key and it shows you what every prop on the set can do. We also made a printable cheat sheet that you can stick in front of your keyboard or on top of the screen.
  • One of the most important "under the hood" updates is the auto-save and backup system. You can store up to ten backups of each movie, which means that it's easy to experiment with a scene, decide you don't like the way it's going, and get back to a previous version.
  • And, as we promised, we worked our way through a bunch of "papercuts", those little annoying things that irritate the hell out of you. Like the save dialog, which always confused people, and now makes sense. Or the load movie screen, which you can now order by date and quickly find the last movie you worked on. And when you load a movie, it goes back to the last view you were in. And so on.
The test team keep telling us how much easier and quicker it is to use Moviestorm now, and how the new characters really allow you to get much more variety into their movies. We're really looking forward to seeing what you guys do with it. The movies you've created so far have amazed us, and we're sure that you're going to do something truly astonishing.

Friday, 2 July 2010

Your face looks different

Last week, we showed you some of the more extreme heads we could make with the new face creator. This week, we've got some more normal looking male and female faces, the sort of thing you're more likely to use for most of your movies.

Bear in mind that this is still in development, and we're still adding new things and chipping away at the rough edges, so these aren't final. However, it's clear that we've got vastly more variation in these characters than we've had before, even without going for pointy ears, hooked noses, or oversize chins.









Wednesday, 19 May 2010

Development blog, May 19, 2010


Watch this and then go ooh, ooh, ooh!

And then you'll have to wait till next week to find out more, because we love to tease you.

The pictures on the wall this week are a promo still from Iain Friar's Clockwork, and a drawing of Boris Karloff that Chris did for me ages ago in, I think, ArtRage.

Friday, 19 March 2010

Mighty Morphin' Moviestorm

This is from Chris. It's a screengrab from 3DS Max of a wireframe Moviestorm head with new fewer than 73 morphs overlaid onto it. It looks like a complete mess, but he assures us that (a) he knows what he's doing and (b) it's going to be cool when it's finished.

We believe him.

Thursday, 3 December 2009

The wicked ladies

A few weeks ago, we gave you a bunch of Halloween monsters created by the Marvellous Mister Ollis. Quite rightly, a number of you observed that they were all male. This is because we are all - apart from Lisa, of course - well brought-up English gentlemen who would never, ever think of a lady as monstrous, evil, or anything less than entirely beautiful, wonderful, and charming. Even when they're dead.

However, we recognise that for dramatic purposes, it may sometimes be necessary to depict ladies in an unflattering light. So Chris went home and locked himself in the cupboard under the stairs for a month with nothing but old Hammer movies and absinthe, and here's what he came up with: a vampiress, a zombie, a witch, and Mrs Frankenstein.





These are renders of the original 3DS Max models, not the actual Moviestorm heads we'll be shipping, but you get the idea. They're all morphable, just like the guys. And they'll be available soon.

Wednesday, 28 October 2009

Halloween Morphing Heads

A few of the heads in Chris's Halloween Morphing heads pack are proving a little elusive. Here's how to get to the Cutter, Piggy, Frank, Mouldy and Vampyre characters.


  1. Select the Halloween '09 Monster Morph head - you'll need a male character.
  2. Click the arrow next to the morph slider, and choose your monster.
  3. You can now morph between the basic human face and the monster face, so you can make him as monstrous as you like!



Monday, 19 May 2008

I'm gonna rearrange your face!

You push, you pull, and you can make people's heads behave like plasticine.

Warning:
don't try this on your little sister. No, really, don't. We are highly trained professionals who are licensed to smush people's faces around. (Except, as previously noted, Mark.)



If we ask Johnnie nicely, he'll do us a video of this using a proper Moviestorm face later in the week. Morphs are getting closer...