Showing posts with label forgeuk. Show all posts
Showing posts with label forgeuk. Show all posts

Tuesday, 29 September 2009

Moviestorm 1.1.7 - Wooosh! It's damn fast!

One of the first things I do each morning, after I've set a pot of thick black coffee brewing in the Short Fuze kitchen, is to check the Moviestorm forums to see what's been said while I was asleep. Recently, I've been able to get daily feedback from the members of our Pioneers Club, who've been given early access to Moviestorm 1.1.7.

I've been delighted by the amount of feedback we've received, but not as delighted as the members of Moviestorm's QA department, who spend each day eagerly aggregating the responses from our Pioneers, and diligently recording them in our issues database.

The guys in QA are very, very good, but we know we won't be able to catch every single bug: there's only a few of us, and Moviestorm is huge. So, the abundant feedback from the Pioneers has been incredibly useful to us. The comments and bug reports have come in all shapes and sizes. Overman kicked things off with a short movie demonstrating some of the new features of 1.1.7. He sneakily hid a bug report at the end of the movie - not the first time he's done that, the little scamp.



Other pieces of feedback ranged from the mundane to the bizarre. In general, the Pioneers seem to be very pleased with 1.1.7, and excited by the new features. forgeuk made a post with a title which simply read "Whooosh! It's damn fast!"


There's no denying that it was a beta release, though. Some of the errors have been very strange. czechboysonic found a bug with a custom addon that didn't seem to load in 1.1.7.

Ben eventually tracked it down to a case-sensitivity error - just the sort of thing we might never have spotted without help from the Pioneers.


A release as big as this one inevitably contains new code and fixes which we haven't explicitly talked about. Sometimes, though, things get fixed that even we didn't know about. act3scene24 has never been able to quit Moviestorm properly on his Mac, and always has to force-quit the application in order to exit. Not any more:


We'd look terribly unprofessional if we admitted that we have absolutely no blasted clue how we fixed that bug (since we have no blasted clue what was causing it in the first place) so in order to save our blushes I'm happy to lie and say that I fixed it. Yup, that was all me. Thousands of lines of late-night coding have paid off.

Ahem.

Tuesday, 13 January 2009

iStorm

Ain't technology wonderful? Following our posts showing Moviestorm movies running on the PSP, and then under the defiantly mediocre YouTube client on the G1, long-time Moviestorm ForgeUK has sent us a photo of his iPod. Can you guess what's on the screen?


There are lots of ways to show off your Moviestorm movies, from the tiny to the tremendous. So come on - who can out-geek ForgeUK? Tell you what: I'll offer a prize right here and now of a few hundred Moviestorm Points to the person who sends me a photo of Moviestorm (or a Moviestorm movie) running on the most bizarre device. Send your photos to johnnie D-O-T ingram .at. moviestorm D-O-T co D-O-T uk, or just post a comment with a link to the image.

Want to see some of the movies that ForgeUK has on his iPod? Take a look at his Moviestormer page.

Tuesday, 3 June 2008

Things we didn’t make

If anyone knows what a bitch it is to work with our mod tools, it’s us. And what we sent out to our pioneer users is even horribler than what we’re currently using in-house. So when we see what some people have managed to do with our shoddy tools, we’re seriously impressed. Have a quick look at these bits of work in progress.




Davidwww’s spaceship, trucks, and cityscape with curving roads

Equinoxx’s window sticker

Forgeuk’s “bloke in a jar” with custom t-shirt.

And yes, we will be releasing a proper version of the Modder’s Workshop. We will, we will! Just not this month, OK? In the meantime, well done to all of you who made it through the existing Modder’s Minefield.