Showing posts with label cars. Show all posts
Showing posts with label cars. Show all posts

Wednesday, 17 February 2010

All this secrecy is driving me crazy

We have a lot of exciting things planned for the future of Moviestorm. Some of them you'll see very soon, some you'll see a long way down the road, and some of them just won't pan out at all. The trouble is, we honestly don't know which is which yet.

We do our best to keep you up-to-date with what we're working on, but the lovely Moviestorm community is insatiable. You just want to know absolutely everything. So, in an attempt to satisfy your curiosity / tease you some more (delete as appropriate), here's a proof-of-concept video from one of our development builds.


This one' s getting a brand new tag of WhenIt'sReadyWhichMightBeNever. Enjoy!

Wednesday, 14 January 2009

The fast and the mildly annoyed*

It wasn't so long ago that we released our very first moving cars for Moviestorm. Apparently, you guys liked them, so we decided to do some more for you. Here are a couple which look a bit like a BMW and a Chevy Camaro.

Ladies and gentlemen, start your engines...

Oh, you want to know when you can have them, do you? C'mon, you know the answer to that. All together now... "when they're ready!"**

*We're British. We're far too polite to be furious.
** Layla's working as fast as she can to get them to QA before she leaves.

Wednesday, 26 November 2008

Crash!

Damned hooligans! Who do they think they are, driving like that?



And in case you hadn't noticed, check out the buildings. No. they're not SketchUp imports. They're new-style Moviestorm customisable buildings. (Which will be ready - as always - when they're ready.)

Video by Chris Ollis.

Monday, 29 September 2008

The wheels on the bus

Dave's been playing with vehicles.


OK, it's not a bus. It's a mini. Well spotted.

The wheels go round and round, and they turn with the car. The car even banks as it goes round corners. And it's dead easy to control. Plonk the car down where you want it, move the timeline to when you want the next waypoint to be, and drag the car there, then hey presto, it vrooms along nicely. (Well, it'll vroom when we add in the sound effects. Till then you'll have to make your own vroomy noises, or grab freebies off the Net.)

We've exaggerated the banking on this clip slightly so that it looks more cinematic. When we were designing this feature, we opted not to go for "realistic" game physics or actual car physics modelling. The idea is to make the vehicles look good on the screen, not make them fun/challenging to drive, or behave like real cars. As a film director I want to choose how a car behaves, and in RealFilm, I'd spend money modifying a car's suspension to get the effect I was after. So, when we've finished writing it, you'll be able to control the behaviour and make them corner perfectly smoothly or career around wildly, regardless of their actual speed, just by playing with a slider.

What's that? You want to know the release date? Oh, come on, you should know me better than that by now!