Monday, 29 September 2008

The wheels on the bus

Dave's been playing with vehicles.


OK, it's not a bus. It's a mini. Well spotted.

The wheels go round and round, and they turn with the car. The car even banks as it goes round corners. And it's dead easy to control. Plonk the car down where you want it, move the timeline to when you want the next waypoint to be, and drag the car there, then hey presto, it vrooms along nicely. (Well, it'll vroom when we add in the sound effects. Till then you'll have to make your own vroomy noises, or grab freebies off the Net.)

We've exaggerated the banking on this clip slightly so that it looks more cinematic. When we were designing this feature, we opted not to go for "realistic" game physics or actual car physics modelling. The idea is to make the vehicles look good on the screen, not make them fun/challenging to drive, or behave like real cars. As a film director I want to choose how a car behaves, and in RealFilm, I'd spend money modifying a car's suspension to get the effect I was after. So, when we've finished writing it, you'll be able to control the behaviour and make them corner perfectly smoothly or career around wildly, regardless of their actual speed, just by playing with a slider.

What's that? You want to know the release date? Oh, come on, you should know me better than that by now!

Viva la Revolucion!

We'd suspected all along that David Bailey wasn't just your everyday CEO. Now we have the proof. Spotted in a bar at the Film Festival last week with other so-called "artistic" types, his true colours are finally revealed.

Whaddya say - is this the new Che?

Friday, 19 September 2008

The Sound of... Progress!

After implementing the audio for the Base pack (along with the Bedroom Blog, Stand Up and Song Contest packs), I turned my attention to the rest of the currently available content packs, and those that are forthcoming (Yes, the Crime pack). He's a look at what's coming up:
  • Footstep audio for metal and gravel surfaces (For the Sci-Fi pack)
  • Audio for the Sci-Fi doors, and the Saucer and Shuttle.
  • Various firing noises for guns in the Crime pack (And the two Sci-Fi guns)
  • Sound effects for several more chair types (And support for playing foley on chairs, something that was missing from Release 1.0)
I'll also be tidying up the previous sounds; I'm sure I'm not the only one who finds the constant coughing to be annoying, especially as it's always the female cough!

Tuesday, 16 September 2008

Sprechen Sie Deutsch?

We're looking for some native German speakers to help us out with testing the translated version of Moviestorm some time in the next couple of weeks. Our translators are good, but they're not film-makers, so we want to be sure everything's just right.

If you'd be willing to help out, please email John O'Boyle at joboyle [at] moviestorm [dot] co [dot] uk

Thanks,

Friday, 12 September 2008

Wind in the Willows

Here's a little something for you that we didn't mention in the sneak peeks earlier this week, mainly because Dave didn't tell us he was doing it until last night.



Yep, they're swaying in the breeze. Not much, but just enough to stop them looking like plastic models.

Pretty, isn't it?