Showing posts with label update. Show all posts
Showing posts with label update. Show all posts

Friday, 24 February 2012

Moviestorm 1.5.2 coming soon!

Over the next week, we’re hoping to bring you a new upgrade to Moviestorm called 1.5.2, which has a host of fixes and features that we hope will enhance your Moviestorm experience.
Firstly, we have found and fixed a few performance issues, which means that Moviestorm can be used harder and for longer. These improvements have affected the entire program, right from loading your movies to set design, right through directing, camerawork, the cutting room and publishing.
We’ve also added some extra functionality to the shadows, so that you can specify a 2048 shadow map or even a 4096 map (up from the original 1024), meaning sharper, more accurate shadows for those of you with supporting hardware. Also, there are a few user interface tweaks, that will help you find and edit your commands with greater ease.
Most notably, new characters don’t appear in the Dressing Room in their underwear anymore. While we originally thought that this was the ideal starting point when defining a character, we’ve had a few disapproving comments made about how inappropriate this was for our younger users. These costumes are still available, but the user has to consciously select them – default characters now appear in jeans and t-shirts.
Another little “tweak” that has been added is a “Centre View” command, so that if you get lost navigating around the virtual environment, you can quickly return to the centre of the stage. For seasoned Moviestormer’s we know this isn’t that great an issue, but we really think it will help users that are new to the program.
All in all, 1.5.2 will be more stable, more user friendly, and more robust than the previous version – and did I mention that the update will be coming next week?! Keep your eyes and ears peeled for a new message of the day in your launcher, and please let us know how you get on with 1.5.2!

Thursday, 26 January 2012

New update: Moviestorm 1.5.1

It’s usual for us to launch a patch soon after a major release, but this one is slightly different . . .
In addition to the usual bug fixes that inevitably need resolving when the software is exposed to an ever-increasing combination of hard ware and software, we have had time to get a couple of very useful feature requests implemented, that we hope will really help your workflow and improve stability.
Firstly, we now have a working Google SketchUp wizard for the Mac version of the Modder’s Workshop. This means that users of both Mac and PCs will no-longer have to change workstations to import a Google Warehouse model, as they can now bring the asset into Moviestorm on both platforms.
In addition to this, we have added a single level undo to the Terrain Editor, so that you can’t ruin an otherwise perfectly sculpted terrain with an accidental brush stroke.
Many of the costumes have been tweaked so that their foot-fall sounds (footstep audio), so that characters will now sound correct when walking on a variety of floor types. The WebM importer has been altered so that videos that contain no sound can be successfully imported and improvements have been made to the way Moviestorm handles navmeshes (especially with the Extra Large Set), so you shouldn’t experience any crashes, and you should now be able to navigate from one navmesh to another.
Lastly, copying scenes in your movie works correctly again, and we’ve updated the printable cheat sheets so that they are up to date with the latest UI changes.
We hope you all enjoy the new version (which is an optional update, so that you can choose to update or not), and we’ll soon have news of some new content to add to your libraries!

There's also an updated user manual available here.

Tuesday, 2 November 2010

Well, thank you!

We're currently working through the closing stages of the next pack release. This is an update to the Happy Holidays pack, and will include a bunch of stuff from the old Photostorm and Greetingstorm packs. It will also have some extra material that was made for those packs but never made it in, such as completed versions of the sofa animations, the Santa chair animationss, mutual versions of pulling a cracker and kissing with mistletoe.

But that's not all, nossirree! We've also added in a load of totally new things suitable for a Christmas dinner: roast turkey and all the trimmings. Our American friends will, of course, get double value out of those, as they're perfect for Thanksgiving meals as well. There are some more Thanksgiving-related items in too.

To make this stuff work, it's going to be necessary to patch Core and Base , and there will also be patches for a number of art updates in other content packs, mostly fixes for textures and body meshes so that neck seams work better, that were done shortly after 1.4.1 was released.

Here's the good news. If you've got the Happy Holidays pack already, all this extra stuff will be a free update.

Wednesday, 16 December 2009

Christmas mayhem - update

Now we're going to have our Christmas party, then we'll try and get some more stuff out to you by the end of the week.

Friday, 10 July 2009

Moviestorm 1.1.6.1 update

Just after releasing 1.1.6 , we found a couple of nasty bugs: some of the stock sets don't load properly, and saving animation transitions in the modder's workshop stops other animations from working. Ooops.

There's now an update that fixes this.

Monday, 1 June 2009

Moviestorm 1.1.6 & 1.1.7 update

Moviestorm 1.1.6 will be going into initial testing this week.

Key features for this update include:
  • Support for the upcoming pyros and hairstyles packs
  • Support for a third content pack (which we'll announce shortly)
  • Improved modder's workshop
  • Various minor bug fixes
Testing will take 2-3 weeks, so we're aiming for a release towards the end of June assuming all goes well.

In development for Moviestorm 1.1.7 we have a whole bunch of performance improvements and major fixes for the animation blending. We've already seen some big steps forward in terms of performance, but they won't be ready for release in 1.1.6 - as often as not, fixing one issue reveals a load of other previously hidden problems. On the animation side, we've been dealing with the dreaded "popping", and at the same time changing the way the animation system works so that it works better when you have a character simultaneously using a prop, gesturing, talking, emoting, and moving around the set.

We'll also be giving Moviestorm a whirl under Windows 7 and see how well it behaves. In Dave's words, "I don't see any problems, but that was what I said about Vista." If anyone's already given it a go already, drop us a line and let us know what it was like!

Thursday, 23 April 2009

Moviestorm 1.1.5, so near...

Version 1.1.5 has now passed testing. However, in yet another cruel twist of fate, the patcher won't work. Apparently it's something to do with automatically updating dll's which is causing the grief this time. We're hoping to get a fix later today.

Monday, 26 January 2009

Moviestorm 1.1.4 out soon

Version 1.1.4 of Moviestorm will be going into final QA today, and should be released in the next week or so.

It's mostly a patch release with a few bug fixes in, but also contains the necessary support for the upcoming buildings and vehicles packs which will be out in February.