Showing posts with label new. Show all posts
Showing posts with label new. Show all posts

Wednesday, 4 September 2013

Cafe Insomniac - from Moviestorm animation to novel

 

Cafe Insomniac - from animation to novel

A popular Moviestorm animation titled Café Insomniac has now been officially released as a novel that is available for download on Amazon, Kobo and the iBookstore. This is the brief story of its journey from Moviestorm animation to novel by its creator Mark Capell.

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Discovering Moviestorm


"I remember coming across Moviestorm just after I'd finished directing a TV series. I needed a fresh creative outlet and thought about making a live-action short film, but I didn't want to have to deal with the logistics.

Then I came across Moviestorm — animation software that didn't require traditional animation skills. I could just concentrate on making the most of my directing skills. I couldn't believe my luck.

The journey


I started with a couple of short films. After that, I started thinking of ideas for series. That's when I came up with the idea for Café Insomniac. I wasn't sure how it would develop, but I was enthralled by the mystery of the original premise — an insomniac gets lost in the space between dreams and reality.

In the spirt of experimentation, I didn't plan anything. I wanted to make the series as surreal as possible. No idea was too wild. And I was lucky to find some great voice actors among the Moviestorm community.

The response from people who watched it was overwhelming.

A couple of years on from the last episode of Café Insomniac, I wrote a novel, a thriller, that shot past The Girl With The Dragon Tattoo to reach the top of the Amazon crime and thriller charts. I was committed to writing.

And after finishing a couple more books, I rooted around for my next idea. A little voice suggested that Café Insomniac wasn't finished, that I'd only touched on the surface of Justin's strange world. Café Insomniac became my next novel. 


Story development


Has Café Insomniac changed since those experimental days? Well, yes, quite a lot. The storyline is different. There are new characters. In some ways it is stranger than the original series but also makes more sense. If you read it, you'll see what I mean.

And in the novel, the story of Café Insomniac is told entirely from Justin's point of view. This allows the reader to get inside his mind, to feel his fear and confusion, as events unfold and become ever more strange.

Why Moviestorm?


But the guiding slogan from those Moviestorm days has remained the same: "I don't know what's real and what isn't. And which is most dangerous."

Without the Moviestorm version of Café Insomniac, I don't think I would have had the courage to attempt a full-length story with such an outlandish premise. It was thanks to the software and the positive reaction from the Moviestorm community that I could embark on writing the novel, thinking, hey, this might just work."

Cafe Insomniac is now available for download from Amazon, Kobo, and the iBookstore. There is a special promotion on Amazon for the first few days at 99p.

Further links



More about Mark Capell

Official website

Buy Cafe Insomniac

Other books by Mark Capell


Tuesday, 22 January 2013

Moviestorm Education 2013 Updates

We are delighted to announce the release of the Moviestorm Education 2013 updates. You can download Unlimited or Junior builds, for Mac or PC by clicking on the following links:

Moviestorm Unlimited (PC) - http://cloud.moviestorm.co.uk/download-1.5/Moviestorm_Windows_Education_Unlimited_1.5.4.exe

Moviestorm Junior (PC)
- http://cloud.moviestorm.co.uk/download-1.5/Moviestorm_Windows_Education_Junior_1.5.4.exe

Moviestorm Unlimited (Mac)http://cloud.moviestorm.co.uk//download-1.5/Moviestorm_Mac_Education_Unlimited_1.5.4.dmg

Moviestorm Junior (Mac)
- http://cloud.moviestorm.co.uk/download-1.5/Moviestorm_Mac_Education_Junior_1.5.4.dmg

If you have a current Moviestorm Education license, please feel free to download the new updates and benefit from the enhanced performance, new functionality and additional content. 

There are installation guidelines here - http://support.moviestorm.co.uk/kb/technical/updating-moviestorm-education-versions

IMPORTANT MODDING NOTE
- When installing, please be attentive to the user's mods which reside in the Addons folder.

If you have any questions or issues, please contact support.team@moviestorm.co.uk

Friday, 24 February 2012

Moviestorm 1.5.2 coming soon!

Over the next week, we’re hoping to bring you a new upgrade to Moviestorm called 1.5.2, which has a host of fixes and features that we hope will enhance your Moviestorm experience.
Firstly, we have found and fixed a few performance issues, which means that Moviestorm can be used harder and for longer. These improvements have affected the entire program, right from loading your movies to set design, right through directing, camerawork, the cutting room and publishing.
We’ve also added some extra functionality to the shadows, so that you can specify a 2048 shadow map or even a 4096 map (up from the original 1024), meaning sharper, more accurate shadows for those of you with supporting hardware. Also, there are a few user interface tweaks, that will help you find and edit your commands with greater ease.
Most notably, new characters don’t appear in the Dressing Room in their underwear anymore. While we originally thought that this was the ideal starting point when defining a character, we’ve had a few disapproving comments made about how inappropriate this was for our younger users. These costumes are still available, but the user has to consciously select them – default characters now appear in jeans and t-shirts.
Another little “tweak” that has been added is a “Centre View” command, so that if you get lost navigating around the virtual environment, you can quickly return to the centre of the stage. For seasoned Moviestormer’s we know this isn’t that great an issue, but we really think it will help users that are new to the program.
All in all, 1.5.2 will be more stable, more user friendly, and more robust than the previous version – and did I mention that the update will be coming next week?! Keep your eyes and ears peeled for a new message of the day in your launcher, and please let us know how you get on with 1.5.2!

Thursday, 8 December 2011

Moviestorm 1.5 is LIVE!

Moviestorm 1.5 is now available!

We promised we’d get it to you by the end of the year, and here it is. Moviestorm 1.5 - shinier, faster, and with all-new added goodness. It’ll make your hair more lustrous, help you lose weight, and wash your clothes even whiter than before. Okay, maybe not, but it will help you make films faster and better.

What's new
Moviestorm 1.5 includes a lot of new features. You can find full details in the patch notes here, along with the main bug fixes. Here are just some of the highlights:
Terrain editor: change the default mountains around the edge of the set.
Import video into the cutting room: you can now mix scenes from several different movies, or mix in external video files.
Save gestures to stock: once you’ve created a gesture for a character, you can easily use it again in other scenes or movies.
Tint the sky: gives you much more variation in the feel of your exterior sets.
Timeline grouping: group several activities together on the timeline and move them all together.
Text to speech allows you to create basic dialog without an audio file or microphone.
WebM video format gives better performance and quality on a wider range of hardware.
Dressing room user interface makes it easier to find costumes.
Screenshot button in Camera view makes it easy to create storyboards or stills.
Timeline user interface has been made clearer and easier to use.
Some Cutting Room filters now have options for different strengths of the filter.
Extra Large Set is a new stock set with the floor grid at 100m square instead of the normal 50m square.
You can now render stereoscopic 3D left and right eye views as separate renders, allowing you to re-combine them in the 3D software of you choice.
New audio filters give you better control over your sound.


Installation
Just start up Moviestorm as normal. It will automatically update the launcher (not the main program). Then when you're ready, you can update Moviestorm from the launcher when it's convenient. Be patient, it could take a while, especially if you're on a slow connection.
If you have repeated problems downloading the file, you may need to temporarily disable your virus checker.


Compatibility
As far as we can tell, your existing movies should work fine with 1.5. There are however, a few things to watch out for.
Mods: we've tested some mods, and we haven't found any problems, but we can't 100% guarantee that your mods will continue to work.
Video: If your movies have video files playing back on props, you should convert those videos to the WebM format; they will then play back faster and with audio. More info about WebM.
Lighting: we fixed a bug with ambient lighting which meant that it was extra bright under some circumstances. You may need to adjust the ambient lighting to compensate.
Doors: we changed the pathfinding for going through doors. In some cases, your characters may take a different route, and will walk through walls instead of being stuck..
Dance floor: the dance floor works differently and you may need to tell each dance floor to flash instead of them all flashing at the same time.
If you have problems, please check the support forums http://www.moviestorm.co.uk/forums/ or contact support via the Web site http://support.moviestorm.co.uk/dashboard.

Tuesday, 8 November 2011

Upcoming features: Autosave


At the end of last week, the QA Team were presented with the first release-candidate of Moviestorm 1.5, which now has around 1600 individual tests to pass before it’s released. During this time there will be some tweaking of features to check that they behave exactly as originally specified, and almost every aspect of the program will be pushed to its limits on various hardware platforms and different operating systems before you folks get to download and install it.
So, no news this week then? On the contrary!
You’ll notice that the landing page image at the top of this post has not three, but four buttons. That’s because we have a new, modified Autosave function, which I am now allowed to explain to you. Previously Moviestorm’s autosave feature incrementally saved project information on a “per-movie” basis, giving the user a confusing choice of time-stamped files for recovery. The new method is much simpler to use, and to explain... Moviestorm now backs up your work at a predefined time interval, completely independent to the saved file in your Projects folder. If you exit the program without saving (or experience a crash, powercut, or inquisitive child pushing the power button), Moviestorm will simply ask you if you want to continue where you left off. This means that you don’t have to worry about loading the wrong backup file (and thereby jeopardising your saved movie), as Moviestorm doesn’t go anywhere near the saved project. Dave is actually so convinced by the new system that he’s also removed the Save confirmation dialog, improving workflow that little bit further. We’re looking forward to you guys getting hold of it, it really does make a huge difference!