Monday, 28 November 2011
New packs for 1.5
He did, however, let slip that the long awaited sword fighting pack will be released "in time for Christmas", and that before that, there will be an "Indian pack" that's been ready to go for a while, just waiting on some code that's in the new release. That will include some interior and exterior sets, plus a few costumes - acha hai!
I'll try to get the guys to snap a couple of screenshots of the new stuff when they're not so busy, and we'll post them for you here.
Friday, 11 February 2011
Skeletons Update

Just a quick note to update you keen modders on the release of the Moviestorm skeletons...
For the people that have registered their interest in joining the Beta program for the skeletons (for want of a better phrase), we sent out a short email explaining why the release has been slightly delayed. Basically, we've recorded a few tutorials using Camtasia screen grab software that show how we use the data here at Moviestorm, to try and give you guys as much of a head start as possible. We're now at the stage where all this stuff has been recorded (with nice voice-overs, explaining the processes), but the file sizes for the videos are huge (many gigabytes)! So, a little re-packing is required, then we'll get the pack put together and ready to go out, in a more manageable bundle.
For our first group of users, we already have more than enough requests. But don't let that stop you, just drop us an email at art.team@moviestorm.co.uk if you are interested in getting hold of the skeletons, and we'll keep your contact details on record for the next round of releases, which will hopefully become more and more user-friendly as the pioneers point out the flaws in the export processes.
Tuesday, 18 January 2011
We do wear suits. Sometimes.
Wednesday, 16 June 2010
More tantalizing hints
- Revision 23995 Committed by amos_willbond: - Updated icons for morph regions (character shop).
- Revision 23996 Committed by amos_willbond: - Further changes to morph area icons (character shop)
- Revision 24001 Committed by chris_ollis: - Extra face textures for morph male
- Revision 24012 Committed by ben_sanders: - Mouth height separated, and full morphs added
- Revision 24013 Committed by ben_sanders: - Added blood and blemishes to the skin detail
- Revision 24014 Committed by ben_sanders: - Beards added
- Revision 24015 Committed by ben_sanders: - Copied beard thumbs from core
Friday, 8 January 2010
But soft! What light through yonder window breaks?
Woo-hoo! There's no cheating in that shot. It's just plain ol' Moviestorm. That tower really is as tall as it seems to be.
We're using some brand new development code, which Mark has been quietly working on for the past few months, allowing characters to walk on surfaces at different heights. The tower is Amos's work (and, incidentally, his first official art asset for us).
Just in case you don't believe that it really works, here's a clip from the movie Alex is working on at the moment. He's asked me to stress that this is a really, really rough first draft, but it is all rendered directly from Moviestorm in one single scene.
Coming soon. As always: When It's Ready.

