Showing posts with label unit tests. Show all posts
Showing posts with label unit tests. Show all posts

Friday, 15 May 2009

Workin' for the Man

As Matt mentioned earlier this week, Rhys is here at the moment on work experience. That means that I don't have to make my own coffee and my shoes have never looked so polished. In between serving as my valet and personal alarm clock (I make him shout "Johnnie is the king!" on the hour, every hour), he's also been hard at work as the newest co-opted member of Moviestorm's QA department.



We asked him to write a few words about his first week working for Short Fuze.

In my first week at the Moviestorm office, I’ve worked on various things: screenshots, user testing, the dreaded unit testing, making templates for videos and tests. I even attended a design meeting.

Working for Moviestorm is very changeable. Parts of it have been fun (making shorts etc.) and parts have been so dull I wanted to gouge my eye out with a wooden spoon just to have something more interesting to do. All-in-all it’s been enjoyable, though, and a lot more interesting (at times!) than school.

On the Wednesday, and half of Thursday, my entire view on Moviestorm changed. I was switching constantly between Moviestorm and Excel, testing every single aspect of the soon-to-be-released version 1.1.6 to see if it all worked. It destroyed my brain, and made me want to, as I previously mentioned, gouge my eye out with a wooden spoon.

The Meeting was enjoyable. It was focused around proposed improvements to the Cutting Room View. I decided to add my two cents where it could apply, which included discussing what effects, if any, should be added to make it easier to work entirely in Moviestorm, without the need to export to movie maker or Vegas. It made me feel slightly more important than I actually am. Sitting among people debating whether to go with “A” or “2” (which gives some idea of the contrast), was both daunting and fun.

I will admit, I have been learning a lot about Moviestorm as a user and understanding the way its developers see it, which makes being a lackey for Johnnie, Ben and Andrew bearable. I do sometimes feel intimidated being surrounded by what seems like accomplished individuals, who have their own fortés, be it programming, developing, or whatever – whereas I am average Joe Public on work experience. On the upside, I feel that an adequate amount of responsibility and pressure is placed on me, which I think makes me work better.
I don’t know what I’ll be doing next week, and frankly, I don’t mind: work experience is shaping up to be quite enjoyable.

Bring on Week 2.