The latest news on the 1.5 is that it's now in the process of final checking. We made some fixes over the weekend, and we're just giving those a last check. Assuming all's well, we'll have it wrapped up and shipped out to you guys by the end of the week.
Among the list of new features is the terrain editor, so you're no longer constrained to flat sets. Here's a couple of very quick examples of what you can do with it.
Showing posts with label terrain. Show all posts
Showing posts with label terrain. Show all posts
Monday, 5 December 2011
Friday, 29 July 2011
Terrain Editor demo.
Over the last few days, Ivan has been playing around with the new Terrain Editor as part of his testing process of the development branch of the Moviestorm code, and has produced this cool little video showing how it can be used. The user interface has now been decided for this feature and the functionality is around 90% complete so it's time to move onto the other areas of improvement. Keep your eyes peeled for more updates!
Wednesday, 15 December 2010
Stormileaks: Operation Groundswell
Partial transcript of a phone call between Cambridge and Florida. Released with minor redactions.
Date: 13 December 2010CB: Moviestorm Command Headquarters, Cambridge, EnglandFL: Moviestorm Propaganda Unit One, Orlando, FloridaCB: [indecipherable]FL: Operation Groundswell? Isn't that the super-secret project you've been working on since late 2008?CB: Correct. We're putting it back into active status with immediate effect.FL: If I recall the briefing correctly, this would give you the power to raise or lower the ground simply by pressing a single button.CB: [indecipherable]FL: Isn't that too much power to be putting into the hands of ordinary people? They could create giant hills or rolling sand dunes? How would actors be able to move around without falling down or experiencing interdimensional clashes like last time? Terrain modification is dangerous stuff.CB: We've thought of that. We'll simultaneously be deploying WST. [Note: this is believed to be Walking on Slopes Technology, an experimental process that enables actors to free themselves from the constraints of flat surfaces.] We've got the prototype code from [redacted] and we just need to [indecipherable].FL: When do we expect first test results?CB: Operations will commence as soon as the primary dev team have left the office for Christmas holidays. It's safer that way. With luck, we'll have achieved basic stability by the time they return.FL: And when do we anticipate full external deployment of Groundswell?CB: That depends on the preliminary test results. Assuming it's non-hazardous, early in 2011. If things don't go as planned, we'll just mothball it again until it's safe for another attempt, and ensure nobody finds out about it.FL: [indecipherable]CB: Let's hope not.[Transmission ends]
This information is presented for the benefit of the public, and not for commercial gain. We have many more of these transcripts, and will release them if Moviestorm continue to withhold information.
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