Tuesday, 1 February 2011

Beta testers needed for skeleton modding

At long last, we've got the skeleton data ready to ship out. Before we put it on general release, we're looking for 5 or 6 experienced modders to check it through and make sure it all works OK in a modding environment.

What we're asking of our beta crew is this:
  • You'll need a copy of 3DS Max 2008 (or above) with a cal3D exporter. Earlier versions of Max will not open the files.
  • You've had some experience with animating, skinning and creating meshes.
  • Don't share the actual data with anyone until we give you the go-ahead. You can release mods you make with it, though - making sure other people can use them is a critical part of the testing!
  • Talk to each other and try to sort out as much as you can before asking the dev team for help. We'll create a dedicated forum where you can discuss the skeletons, and we'll look in from time to time and give advice where it's most needed.
  • Be prepared to assist other modders when we make the data public: either help out in the forums or make some tutorials.
To register your interest in being part of the beta crew, please email art.team@moviestorm.co.uk. Numbers will initially be very limited. We'd like initial feedback from you in the next few weeks, so if you're not going to have time to look at this any time soon, please don't take a spot that someone else could use.

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