Tuesday, 25 October 2011

Making Better Movies, Vol 2, coming soon

The next part of Matt's series of books will be out soon. As before, it'll be a free download.

Here's what previewers have said about it:

It proved to be useful as I was teaching Maya to some 2D animators who work on Peppa Pig. There is a marked difference in thinking for 2d animation and 3d shots, especially the use of physical depth. It saved me tearing my remaining hair out when trying to set up and explain the staging and set construction. I usually work backwards in Maya, blocking out the set/camera etc to get rough story shots, so I know how much set to build and how detailed the props/characters need to be.

The practicality of learning these techniques in Moviestorm, rather than just the theory, gives you an easier way to fix these concepts in your head. I also like the lack of 'what buttons do I press': this gives the reader more control over what they have learned and how it's implemented, and it makes the volume concise. Good solid info on staging a scene, lots of ideas and suggestions for the filmmaker, and it doesn't bog you down with extraneous info (or technical programme specific information). A really good primer for any film student, especially all crammed into 40 pages.

Andrew Segal, Carshalton College

The idea itself is very solid. If someone goes through the book and does the exercises, they're going to come out a better filmmaker, no question.

Hugh Hancock, Guerilla Showrunner

An excellent resource for both new and veteran users. The exercises are easy to follow and designed to give Moviestorm users a whole new perspective on moviemaking. By following the exercises you begin to understand the importance of staging, which will take your movie to a new level. He doesn’t just describe ways to add feeling to your movies, but shows you through the easy to follow steps. All great directors have their own style. In this book Matt gives you the keys to unlock your style. In the end, you decide which techniques work best for you.

Shirley Martin, filmmaker

The book's currently going through final editing, and should be available in early November.

Wednesday, 19 October 2011

Bonus Content – Trick or Treat!


With Halloween quickly approaching, we’re bringing you a selection of props and animations to help you shock and scare your audience! There’s a tragedy/ comedy mask (always particularly unsettling when used in the correct context!), and a hockey mask that you can customise by adding your own texture. In addition to the masks, we’re also providing a set of gruesome weapons for your characters to wield, in the form of a machete, a hot poker and a plank with protruding rusty nails! We’ve also included animations for these props so your maniacal characters can intimidate even the most hardened horror aficionado.
We’ve given you the tools, now go and terrorise your virtual neighbourhood!

Wednesday, 5 October 2011

Bonus Content - Pot of pills


This week’s Bonus Content item is a rather-useful pot of pills that you can use as a static prop (e.g. placed on a surface within your set), or a held prop (that your character can use). When it was first mentioned on our “possible bonus content assets” list, I started to think of possible scenarios where such a prop might be useful, and I think this particular asset is going to prove to be quite popular!
There’s essentially four main parts to this prop:

• A customisable pot that can be used as a set item
• A customisable tablet (capsule or pill) that can be used as a set item
• A held prop “pot” with animations for your characters
• A held prop “tablet” with a show/ hide command for your character to hold in his/ her hand

Basically this means that it’s a pretty flexible prop, useful as set dressing as well as getting you characters to re-enact that gritty medical drama scene.
We hope you all enjoy the latest update, and please remember that you will only get these assets as a paid subscriber. If you haven’t yet registered for the Bonus Content pack, you can do so from the Marketplace page.

Monday, 3 October 2011

Machinima Mondays

Bit short notice, I know, but I'll be talking at Machinima Mondays in Second Life twice today, at 2pm & 7pm Pacific Time (5pm & 10pm EST, 10pm & 3am UK). Hope to see some of you there!

More info here.

Monday, 19 September 2011

Making Better Movies with Moviestorm

A while ago, we mentioned that Matt was working on a book about using Moviestorm to help practice film techniques. It's been a background task for about six months now, but at last it's getting closer to completion.


It'll be released initially as a series of short e-books, covering basic camerawork, staging, editing, lighting, sound, and miscellaneous techniques.

Each contains 15-20 exercises designed to help you develop your filmmaking technique. Whether you use Moviestorm, other animation tools, or live action to make your movies, you'll find these a useful way to focus on specific skills. Each exercise requires you to film a short scene in several different ways so that you develop familiarity with the various approaches available to you. You may be required to work within constraints such as not being allowed to move the camera or making the scene a specific length, or the exercise may be about filming a particular piece of story.

How do you get good at telling stories with cinema? It comes down to experience, of course, and experience comes through practice. So how do you get experience in film making, when it takes so much to make even the simplest piece of film? You have to find actors and crew, there are lights and cameras to buy, writers to bully, locations to find… and there are some scenes you just can’t film at all without a crazy budget. It’s a problem filmmakers have faced for a hundred years. But now there’s a solution, in the form of Moviestorm.

You see, Moviestorm doesn’t just allow you to make finished movies if you are already an accomplished storyteller. It allows you to grow your own talent by putting in movie making hours.

As I said earlier, in the world of filmmaking, practice usually involves a lot of equipment, money and mostly time, both yours and other people's. It's hard for most people to put in the hours. It’s a lot like a pilot who hasn't got easy access to a plane. So what does he do? He books time in a simulator. Even if a trainee pilot has regular access to a plane, he still books a lot of time in a simulator because it's cheaper and safer than using a real plane. He can practice whenever it’s convenient, and by logging enough hours he improves his skills almost automatically.

The same is true of any technical ability which has some art to it. The more you do it, the better you get. It's a creative muscle memory. It's the same with creativity and mastery of your storytelling chops. The more you do it, the better you will get. Shots flow to shots in a seamless hypnotic glide, because you know what you are doing and you know exactly where to go at any one time, in the service of your story.

This excellent series of books will guide your development. In each of the carefully structured and easy to follow exercises Matt leads you through all the movie making tricks you will need, from the most common to the most difficult. It's an easy regime to follow: just read what's on the page and do it. Then do the next one, and the next, and work your way through Pretty soon you'll be flying through them and your mastery of both Moviestorm and film technique will grow.

From the foreword by Phil South


The first volume, Basic Camerawork, will be published in early October, with the remaining volumes following monthly. These will be available free through Moviestorm.