Users downloading from our website will now get a brand spanking new 1.7 installer, featuring the much improved Launcher ...
Grab of the new Launcher |
Add to that a whole host of fundamental improvements that move Moviestorm to a new level of performance, and user functionality.
Here is a full list of what you can expect ...
- Launcher re-designed - a cleaned up look, and a more intuitive layout
- Drop down menus for Install a File, and My Moviestorm
- Important messages are now displayed using a ticker-tape, with a button for More Details
- Modder's Workshop
- The re-texture wizard now allows re-texturing of parts based objects - select a part in the master browser and right click and select re-texture.
- Updated door templates from TownBuildings.
- Updated Cartoon Tree template.
- Core functionality
- Moviestorm now has a memory monitor in the top right, which shows what proportion of available heap space is being used, and if garbage collection is happening frequently - very useful for tracking whether your film is pushing your system resources too far!
- More fundamental performance improvements attended to - we think we are getting close to getting them all!
- Moviestorm should now function on case sensitive file systems.
- Dialogue lines and Play Sound activities now show the filename for the audio file.
- The viewpoint position when looking at a scene is now kept after going to the Cutting Room and back.
- The viewpoint position when looking at a scene is now kept after saving and reloading your movie. It is also saved with a stock set.
- The default viewpoint for looking at a scene now works the same as centering the viewpoint.
- Content pack names now sorted when shown in the requirements for loading a movie, on the Load Movie screen.
- Movie admin
- Load backup versions of a movie now has a tick box rather than a separate load button, and works for movies not stored in the default place.
- The settings Graphics panel now lets one choose how many lights can affect any object. Previously only 4 lights (three plus the sun) could illuminate something. Using a high value all the time can slow your framerate down - you might want to just turn it up for rendering.
- UI improvements
- When inserting time on the timeline, extra time can be added to held prop containers or gesture containers, to extend future gestures too.
- Time can now be removed from the timeline if nothing is happening.
- Dragging part of the timeline that does not have any activities will change which part of the timeline is visible- without changing the time.
- Using the mousewheel over the timeline now zooms the timeline in or out.
- When selecting 'Gesture' with an existing gesture sequence that is unfinished, open the existing gesture sequence rather than creating a new one.
- When adding a filter in the Cutting Room, you can now choose a preset when applying the filter to all clips.
- Set direction enhancements
- A Facial Expression customiser has been added - an alternative to using a Mood Change, which allows you to change the facial expression only.
- Motion Path activities now have an option to change between constant speed, and having a smooth start and stop - the previous default.
- Resolved issues
- File browsers remember recent folders, even if you cancelled the browsing.
- Addons from the pre-1.0 version of Moviestorm now work when installed in the user Addon folder.
- Walk cycle names are shown in sorted order.
- Fix for a problem where videos could not be added to the clip bin in the Director's View (after they had been added in the Cutting Room view)
- Trying to create a plain black image to add to the timeline (in the Cutting Room) now produces a black image rather than a white one.
- Memory leak relating to buttons in the clip bins in the Cutting Room fixed.
- Memory leaks relating to the script editor have been fixed.
- Better removal of old movies from memory.
- Warning message when old movies have not been removed from memory correctly to advise a restart.
- The camera lens slider now shows the lens length based on selected real world camera details.
- Sliders with numbers on should be easier to read now.
- Fix for some look-at animation snapping that was occurring during improvised looking at the person who was talking.
- Taking a camera snapshot now works even if the movie name includes an apostrophe.
- Fix for an issue which changed the texture border of a screen when playing video on a different, similar, screen
- Scrubbing is a lot faster in some situations.
- Deleting clips (video and audio) from the Cutting Room, now also deletes the related files from your saved movie - if you save it!
- When displaying the amount of time available to delete, always round it down so that typing in that amount always works.
- Fix for a bug that can prevent the Cutting Room from loading, if an image was previously taken from a drive that is no longer available.
- The recent folders list (after choosing a file) no saves properly.
- Fixed some issues caused by converting filenames to lowercase in languages with different uppercase/lowercase mappings to English, such as Turkish.
- Sorted the different templates when displaying lots of templates for a prop (doors needed this most).
- When determining which content packs are used by a character, it is now correctly determining which pack any decals that are used are in, rather than just including all packs that had decals.
- The prop browser can be hidden by clicking it's button again.
- Images on the Load Movie screen are now reduced to the size shown on the buttons, rather than kept in memory at full size. This could use up a lot of memory if one had a lot of saved movies in the default save folder.
- Changing the gait of a character that was walking through a door no longer fails depending on where the timeline marker is.
- Content Pack improvements and fixes
- TownBuildings - The doors matching those for the Town Buildings now have tintable architraves.
- Filters01 - Changed some filter presets. The Red Cutout and Night Time filters have better named presets with more usable values.
- CartoonWorld - Cartoon Tree is now scalable.