Tomorrow morning, we give the downloads a final check to make sure they arrived safely, and then, assuming there are no last-minute problems, it'll go live.
But now, beer!
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‘1.1.6’, ‘Release candidate’, ‘Bug’, ‘Oh, #*%@!!!’ and ‘ARRGHH!!’ are all some of the phrases I’ve been constantly hearing at the Short Fuze office. That doesn’t come as a surprise though, as 1.1.6 is due for release very soon and everyone wants to get it out with the minimal amount of fuss and zero problems. This is where I come in … I’ve been breaking Moviestorm.As soon as I started my Work Experience at Short Fuze, I was shoved into a chair by Johnnie who told me to "Break Moviestorm! And tell us what we did wrong!" ... Well, not really: I was shown around the establishment and introduced to the team first (who are all a bunch of great people!) and then shoved into a chair by Johnnie.It wasn't too long until I found a bug. My first was noticing some problems with thumbnails. Johnnie was happy. But later on I found another bug which was originally marked as fixed, which meant it had to be reopened. Johnnie was no longer happy.During the first week, I got a chance to see what was happening in the development of Moviestorm, and I have to say, it looks really good. The new Modders Workshop, Pyro Pack, Hairstyles and a couple of other things I’m not sure I’m allowed to mention are all looking fantastic.The next week I was set on making some textures, and it wasn’t long before I got into the flow of texture creation, and made all sorts of different textures. The best thing? They’re going to be put into a free addon pack for anyone to use in Moviestorm.These 2 weeks of work experience have been full of enjoyment and hard work. I’m going to miss it after I’ve left, but I know It's been one of the most productive things I've ever done. I now know what it's like to work in the software/computer industry, and I'm sure that this experience will definitely benefit me for my future, but most importantly of all: Unit Tests are a pain in the ____.