Tomorrow morning, we give the downloads a final check to make sure they arrived safely, and then, assuming there are no last-minute problems, it'll go live.
But now, beer!
 
 
‘1.1.6’, ‘Release candidate’, ‘Bug’, ‘Oh, #*%@!!!’ and ‘ARRGHH!!’ are all some of the phrases I’ve been constantly hearing at the Short Fuze office. That doesn’t come as a surprise though, as 1.1.6 is due for release very soon and everyone wants to get it out with the minimal amount of fuss and zero problems. This is where I come in … I’ve been breaking Moviestorm.As soon as I started my Work Experience at Short Fuze, I was shoved into a chair by Johnnie who told me to "Break Moviestorm! And tell us what we did wrong!" ... Well, not really: I was shown around the establishment and introduced to the team first (who are all a bunch of great people!) and then shoved into a chair by Johnnie.It wasn't too long until I found a bug. My first was noticing some problems with thumbnails. Johnnie was happy. But later on I found another bug which was originally marked as fixed, which meant it had to be reopened. Johnnie was no longer happy.During the first week, I got a chance to see what was happening in the development of Moviestorm, and I have to say, it looks really good. The new Modders Workshop, Pyro Pack, Hairstyles and a couple of other things I’m not sure I’m allowed to mention are all looking fantastic.The next week I was set on making some textures, and it wasn’t long before I got into the flow of texture creation, and made all sorts of different textures. The best thing? They’re going to be put into a free addon pack for anyone to use in Moviestorm.These 2 weeks of work experience have been full of enjoyment and hard work. I’m going to miss it after I’ve left, but I know It's been one of the most productive things I've ever done. I now know what it's like to work in the software/computer industry, and I'm sure that this experience will definitely benefit me for my future, but most importantly of all: Unit Tests are a pain in the ____.




 

 With just the new icons in place, Moviestorm feels completely different to use, even though we haven't changed the layout or started on any of the other graphic elements.
With just the new icons in place, Moviestorm feels completely different to use, even though we haven't changed the layout or started on any of the other graphic elements.  Much of the reason that Moviestorm is slow is the enormous pile of little files that it has to scan. Individual files are convenient for the artists to generate and easy for us to work with, but not nearly so convenient for the operating system to load. Not to be an Apple fan-boy here, but Windows is particularly bad at scanning directories and reading in lots of squitty little files.  Each file only takes a few milliseconds to open up and peer into, but when you have literally thousands of them, it all adds up to quite a horrendous load. But it doesn't have to be this way, and it's changing. What I'm doing is to take a leaf out of most games and designed some new "pack" formats for our AddOns. This bundles up loads of files together, and hugely reduces the overhead of opening files.
Much of the reason that Moviestorm is slow is the enormous pile of little files that it has to scan. Individual files are convenient for the artists to generate and easy for us to work with, but not nearly so convenient for the operating system to load. Not to be an Apple fan-boy here, but Windows is particularly bad at scanning directories and reading in lots of squitty little files.  Each file only takes a few milliseconds to open up and peer into, but when you have literally thousands of them, it all adds up to quite a horrendous load. But it doesn't have to be this way, and it's changing. What I'm doing is to take a leaf out of most games and designed some new "pack" formats for our AddOns. This bundles up loads of files together, and hugely reduces the overhead of opening files.
 First, define an addon which your new model is going to live in.  This will be the thing that you can distribute to other Moviestorm users so they can use your mod too.
First, define an addon which your new model is going to live in.  This will be the thing that you can distribute to other Moviestorm users so they can use your mod too. Next, give your cup a name.  We've picked the highly innovative and original MyMug.
Next, give your cup a name.  We've picked the highly innovative and original MyMug. Now pick the parts of the mug that you want to retexture.  The mug only has one part, so this is easy.  If you're dealing with a more complex object, then you can retexture each part of it independently.
Now pick the parts of the mug that you want to retexture.  The mug only has one part, so this is easy.  If you're dealing with a more complex object, then you can retexture each part of it independently. We're going to replace the existing texture with one we made earlier, so we select the Replace option.  (We previously made the new texture using Photoshop and a public domain image to edit the .dds file attached to the original mug.  It's in AddOn\DomesticDrama01\Data\Props\Mug\Textures if you want to try this yourself.  However, it's even easier if you use the Edit option to create a copy of the original object and then you can get straight to the textures and edit them in your preferred graphics editor.)
We're going to replace the existing texture with one we made earlier, so we select the Replace option.  (We previously made the new texture using Photoshop and a public domain image to edit the .dds file attached to the original mug.  It's in AddOn\DomesticDrama01\Data\Props\Mug\Textures if you want to try this yourself.  However, it's even easier if you use the Edit option to create a copy of the original object and then you can get straight to the textures and edit them in your preferred graphics editor.)
 Et voila! Here's our new mug!
Et voila! Here's our new mug!
