Machinima is on the verge of stepping beyond its chaotic mix of artistic, ludic and technical conceptions into established traditions and vocabularies of contemporary media. As machinima invents itself, the flexibility of its form poses an interesting challenge to academics as well as artists and critics. We want to offer an inaugural reader for the further development and critical discussion of Machinima, one that charts its growth from several angles and also provides a foundation for critical studies in the future.
Tuesday, 21 December 2010
Over the weekend I was very excited to receive the final proofs of The Machinima Reader. It's the first serious textbook about machinima, edited by two academics who've been involved with it for about a decade, Professor Michael Nitsche of Georgia Tech, and Professor Henry Lowood of Stanford.
The Machinima Reader will assemble the first collection of essays to critically review the phenomenon of Machinima from a wide variety of perspectives.
They first talked to me about the book nearly five years ago, and asked me to contribute an essay. After 25 years of writing as a journalist and for business, it was very strange relearning the discipline of academic writing. It's taken Michael and Henry a quite while to find a publisher, and go through all the rigours of academic publishing, but it's very nearly there now. The book's been picked up by the prestigious MIT Press, and should be available early in 2011. Mind you, last year I wrote that it was due to be out "in a few months", so don't hold me to that.
I haven't yet seen any of the contributions by the other authors, so I'm personally looking forward to this very much indeed!
Monday, 20 December 2010
You may notice that we've added a load more sites to the link list on the blog. (If you're reading this on Facebook, you'll have to go to the original post to see what I'm talking about.)
We're always open to recommendations for more. We're looking for sites that are about:
- Low-budget / amateur / indie film-making
- Film techniques
- Animation techniques
- Film-makers resources & training
- Movie news
Please feel free to make suggestions!
Saturday, 18 December 2010
We've now told you what Chris and Dave are doing over the Christmas holiday, so I suppose I should tell you what I'm going to be doing. I'm aiming to get some more Moviestorm Made Easy video tutorials made; it's been nearly three months since the last one.
I've done about 45 so far (here's the full list). What should we cover next? Suggestions include:
- The gesturiser
- Moods & facial animation
- Working with multiple cameras
- Working with multiple scenes
- The script window
- The timeline: basics
- Working with stock sets and characters
- More on lighting using hidden on-set lights
- The lighting rig in the Rock music set
- Making a music video
- Choreographing a fight scene
- Making props move
Any preferences? Anything obvious I've missed? I'm not planning on covering modding.
Friday, 17 December 2010
Here's a first look at Chris's male castle dwellers we mentioned earlier. 8 costumes (oops, only 7 here, duplicated one by accident), clean and dirty variants, all tintable.
Chris is aiming to do the female costumes over Christmas - screenshots as soon as we get 'em!
Here's a first look at what Chris has been doing in his spare time: constructing a castle constructor set. It includes over 100 parts, all customisable and tintable: walls, towers, blocks, steps, flags, roofs, doors, corridors and a rope bridge.
He's hoping to have this finished over the holidays for release early next year, probably around the same time as the swords pack. He also let slip that he's got some peasant costumes in the works, and is planning some jumps and rolls and possibly some horses, though those will probably come later. Combined with squirrelygirl's growing collection of mediaeval mods, this should be enough to open up a whole new genre for Moviestormers.
Wednesday, 15 December 2010
Partial transcript of a phone call between Cambridge and Florida. Released with minor redactions.
Date: 13 December 2010CB: Moviestorm Command Headquarters, Cambridge, EnglandFL: Moviestorm Propaganda Unit One, Orlando, FloridaCB: [indecipherable]FL: Operation Groundswell? Isn't that the super-secret project you've been working on since late 2008?CB: Correct. We're putting it back into active status with immediate effect.FL: If I recall the briefing correctly, this would give you the power to raise or lower the ground simply by pressing a single button.CB: [indecipherable]FL: Isn't that too much power to be putting into the hands of ordinary people? They could create giant hills or rolling sand dunes? How would actors be able to move around without falling down or experiencing interdimensional clashes like last time? Terrain modification is dangerous stuff.CB: We've thought of that. We'll simultaneously be deploying WST. [Note: this is believed to be Walking on Slopes Technology, an experimental process that enables actors to free themselves from the constraints of flat surfaces.] We've got the prototype code from [redacted] and we just need to [indecipherable].FL: When do we expect first test results?CB: Operations will commence as soon as the primary dev team have left the office for Christmas holidays. It's safer that way. With luck, we'll have achieved basic stability by the time they return.FL: And when do we anticipate full external deployment of Groundswell?CB: That depends on the preliminary test results. Assuming it's non-hazardous, early in 2011. If things don't go as planned, we'll just mothball it again until it's safe for another attempt, and ensure nobody finds out about it.FL: [indecipherable]CB: Let's hope not.[Transmission ends]
This information is presented for the benefit of the public, and not for commercial gain. We have many more of these transcripts, and will release them if Moviestorm continue to withhold information.
Monday, 13 December 2010
This will probably be the last dev blog post of 2010, unless one of us has a sudden burst of enthusiasm and free time in the next couple of days. Most of us will be starting our Christmas holidays later this week, and won't be back in the office until the New Year.
We'll still be keeping an eye on the forums and support emails throughout the season. Response times may be a little slower than usual, so bear with us.
Thursday, 9 December 2010
The patch formerly known as 18.104.22.168 is now live. It's now called the Starter Movies Update for reasons that have a lot to do with the underlying code structure of Moviestorm and which bits have actually been updated. As always, just start Moviestorm and it'll get the update for you automatically.
We've made some important changes to the launcher that probably won't be obvious to you, but which will resolve some really annoying issues that have been affecting some people.
- Moviestorm is now better at detecting when a patch has failed to download, and will retry the download correctly after a restart.
- There's a clearer 'Moviestorm is locked!' warning message (when there might be another copy of Moviestorm running).
- And lastly, but perhaps most importantly, Moviestorm will recognise when a subscription's details have been updated, and allow the user to use the updated subscription immediately.
There's also the new Shut Eyes & Open Eyes gestures we mentioned the other day, and we've fixed some issues with female nose morphs.
The biggest part of the update is a selection of new starter movies, depending on what packs you have:
- The Safe* & The Mob (Criminals)
- Dead Walking (Halloween 2009)
- Doin' The Deed (Miami Beachfront)
- Galaxy Voyage (Sci-Fi)
- The Big Day (Wardrobe 02)
*Created by Jorge Campos, aka act3scene24
That should be it for this year. The next scheduled update will be 1.4.2 (unless we rename it The One With The Sword Stuff In), due for release in January 2011.
The next pack in the works is a small pack of school uniforms and a few other classroom bits and pieces. We've recently been getting quite a lot of interest from schools wanting to use Moviestorm for a variety of reasons, and this is something that both teachers and students have asked for. (Note that we're not making child characters at this stage - it's more sixth form / 11th grade age.)
We're aiming to get this out in January.
Wednesday, 8 December 2010
We had an email the other day from our good buddy Santa, up in the North Pole, and he tells us he's had simply thousands of letters this year from kids telling him that what they want most in the whole world is some cheap, easy movie-making software. Now obviously, he may well have got into the whisky a bit early this year, and he's prone to exaggeration now and again (Round the whole world in one night, stopping off at all those houses? A likely story!) but there's probably a grain of truth in what he says.
So, since we couldn't bear the thought of all those sad little faces on Christmas Day, crying "Mommy, where's my virtual movie studio that Santa promised me?" we're in the process of fixing up a little feature on the Web site that will allow you to buy Moviestorm as a gift for someone. It's just going through testing now, and should be out later this week.
Tuesday, 7 December 2010
A couple of weeks ago, we were planning to ship you the new swords pack in time for Christmas. Sadly, that's not going to happen. We're just in the process of wrapping up the 22.214.171.124 release, and the sword-fighting code didn't pass muster. There are a few bug fixes in 126.96.36.199 that we really want to get out as soon as we can, as they're causing some people real headaches. So, rather than delay everything else for that pack, we decided to ship 188.8.131.52 without the sword-fighting code, and we'll get it out to you after the holidays.
It's nearly there, though, and looking good. We've got a bunch of swords, a whole heap of fighting animations, and Chris made a couple of new swashbuckly costumes.
Monday, 6 December 2010
Jules is a master of many puppets (or is that a pastor of many muppets?), and one of his minions is the Moviestorm post-processing filter system. When he gets a spare moment (ahahaha), he might actually have a rummage around and see what's missing in this rather awesome toolkit of image processing, and implement it. So here, from him to you, is an entirely new set of visual functions to apply to your movie, hardware allowing. In no particular order (ie alphabetical):
- Autotoon. Like Cel Shading, only as a post-process. It's not quite as crisp'n'dry as the real thing, but if you only want one or two clips rendered 'toon-stylee, this will help.
- Binoculars. Wow! It's like looking through binoculars. Sort of.
- Binoculars (night). As above, but with fancy and gratuitously expensive night-vision goggles, and Moviestorm gives you it for free!
- Distort. Like looking through an old window. Or alternatively the effect that piece of out-of-date blue cheese that was left in the fridge had on you.
- Emboss. Grey. With lines. Kinda like you saw in Photoshop, but probably utterly not quite similar.
- Fisheye. View the scene as if it were on either the inside or the outside of a sphere (choose via the presets). Is this how a fish sees the world? Ask Spongebob!
- Frost. Brrr! It's frosty here in the U of K. And this filter... well it's more like pressing your face up onto a piece of frosted glass. Though it might depend on which flavour of frosting you were thinking of.
- Gradient tint. Adds a coloured tint from the top of the screen down, which is all but gone by the half-way point. Could be good for dramatic skies or alien worlds. Three different flavours to sink your synaesthetic teeth into.
- Overexposed. Replaces your screen with a static image of Justin Bieber. No! Seriously, before you ask for your money back, I'm kidding. Zealously boosts the contrast. Like looking at the heart of a star with a telescope. Three different types of blinding supplied, retinal implants not included.
- Psychedelia. Can't quite classify this and it gets varying results. But there's quite a bit of black and a lot of coloured lines that are rather pleasing on the eye (presuming you have any left after checking out "overexposed").
- Radial blur. Like your scene was a watercolour and you span it whilst still drying. You wouldn't catch Cezanne doing that, mind, but perhaps that's all the more reason to try.
- Sniper. Indulge your fantasy of assassinating Justin Bieber by combining a sniper filter and an overexposed filter. What's that you say? Nasty Jules won't let you combine filters? And there is no Justin Bieber filter anyway? Feel free to make a movie about shooting Jules then.
- Sniper (night). As above, but with less chance of getting shot back, but much colder too. Let's face it, sniping should be a summer activity.
All of these images are 100% Moviestorm. No other programs or post-processing effects were used to create these screenshots.
So that's filters03 for you. A whopping 13 new effects to help you make the movie you always wanted to, and you can get your hands on them very, very soon. This week, if Father Jules thinks you've been good enough.
This just in from the dev team...
Matt - There was a thread on the forums last week about a request for a "close eyes" animation, for dead people, or people sleeping etc. An animation has been created and will be distributed as an upgrade to the base pack with 184.108.40.206.
Translating that into English, the "close eyes" animation will be part of the standard Moviestorm, not part of a pack, and you'll get it free. We're aiming to ship 220.127.116.11 before Christmas, hopefully later this week.