Wednesday, 5 November 2014

Moviestorm 1.7 is now available!

After some frustrating delays, we are thrilled to announce that version 1.7 is now fully live for Mac and PC.

Users downloading from our website will now get a brand spanking new 1.7 installer, featuring the much improved Launcher ...

Grab of the new Launcher
Add to that a whole host of fundamental improvements that move Moviestorm to a new level of performance, and user functionality.
Here is a full list of what you can expect ...
  • Launcher re-designed - a cleaned up look, and a more intuitive layout
    • Drop down menus for Install a File, and My Moviestorm
    • Important messages are now displayed using a ticker-tape, with a button for More Details
  • Modder's Workshop
    • The re-texture wizard now allows re-texturing of parts based objects - select a part in the master browser and right click and select re-texture.
    • Updated door templates from TownBuildings.
    • Updated Cartoon Tree template.
  • Core functionality
    • Moviestorm now has a memory monitor in the top right, which shows what proportion of available heap space is being used, and if garbage collection is happening frequently - very useful for tracking whether your film is pushing your system resources too far!
    • More fundamental performance improvements attended to - we think we are getting close to getting them all!
    • Moviestorm should now function on case sensitive file systems.
    • Dialogue lines and Play Sound activities now show the filename for the audio file.
    • The viewpoint position when looking at a scene is now kept after going to the Cutting Room and back.
    • The viewpoint position when looking at a scene is now kept after saving and reloading your movie. It is also saved with a stock set.
    • The default viewpoint for looking at a scene now works the same as centering the viewpoint.
    • Content pack names now sorted when shown in the requirements for loading a movie, on the Load Movie screen.
  • Movie admin
    • Load backup versions of a movie now has a tick box rather than a separate load button, and works for movies not stored in the default place.
    • The settings Graphics panel now lets one choose how many lights can affect any object. Previously only 4 lights (three plus the sun) could illuminate something. Using a high value all the time can slow your framerate down - you might want to just turn it up for rendering.
  • UI improvements
    • When inserting time on the timeline, extra time can be added to held prop containers or gesture containers, to extend future gestures too.
    • Time can now be removed from the timeline if nothing is happening.
    • Dragging part of the timeline that does not have any activities will change which part of the timeline is visible- without changing the time.
    • Using the mousewheel over the timeline now zooms the timeline in or out.
    • When selecting 'Gesture' with an existing gesture sequence that is unfinished, open the existing gesture sequence rather than creating a new one.
    • When adding a filter in the Cutting Room, you can now choose a preset when applying the filter to all clips.
  • Set direction enhancements
    • A Facial Expression customiser has been added - an alternative to using a Mood Change, which allows you to change the facial expression only.
    • Motion Path activities now have an option to change between constant speed, and having a smooth start and stop - the previous default.
  • Resolved issues
    • File browsers remember recent folders, even if you cancelled the browsing.
    • Addons from the pre-1.0 version of Moviestorm now work when installed in the user Addon folder.
    • Walk cycle names are shown in sorted order.
    • Fix for a problem where videos could not be added to the clip bin in the Director's View (after they had been added in the Cutting Room view)
    • Trying to create a plain black image to add to the timeline (in the Cutting Room) now produces a black image rather than a white one.
    • Memory leak relating to buttons in the clip bins in the Cutting Room fixed.
    • Memory leaks relating to the script editor have been fixed.
    • Better removal of old movies from memory.
    • Warning message when old movies have not been removed from memory correctly to advise a restart.
    • The camera lens slider now shows the lens length based on selected real world camera details.
    • Sliders with numbers on should be easier to read now.
    • Fix for some look-at animation snapping that was occurring during improvised looking at the person who was talking.
    • Taking a camera snapshot now works even if the movie name includes an apostrophe.
    • Fix for an issue which changed the texture border of a screen when playing video on a different, similar, screen
    • Scrubbing is a lot faster in some situations.
    • Deleting clips (video and audio) from the Cutting Room, now also deletes the related files from your saved movie - if you save it!
    • When displaying the amount of time available to delete, always round it down so that typing in that amount always works.
    • Fix for a bug that can prevent the Cutting Room from loading, if an image was previously taken from a drive that is no longer available.
    • The recent folders list (after choosing a file) no saves properly.
    • Fixed some issues caused by converting filenames to lowercase in languages with different uppercase/lowercase mappings to English, such as Turkish.
    • Sorted the different templates when displaying lots of templates for a prop (doors needed this most).
    • When determining which content packs are used by a character, it is now correctly determining which pack any decals that are used are in, rather than just including all packs that had decals.
    • The prop browser can be hidden by clicking it's button again.
    • Images on the Load Movie screen are now reduced to the size shown on the buttons, rather than kept in memory at full size. This could use up a lot of memory if one had a lot of saved movies in the default save folder.
    • Changing the gait of a character that was walking through a door no longer fails depending on where the timeline marker is.
  • Content Pack improvements and fixes
    • TownBuildings - The doors matching those for the Town Buildings now have tintable architraves.
    • Filters01 - Changed some filter presets. The Red Cutout and Night Time filters have better named presets with more usable values.
    • CartoonWorld - Cartoon Tree is now scalable.
We would like to thank the Moviestorm team for all their hard work, and of course the Moviestorm users that helped us with testing the new version - we could not do it without you!

Thursday, 4 September 2014

In commemoration of a great filmmaker, Loris Rizzo


Loris Rizzo
We were recently notified of the very sad passing of Loris Rizzo, filmmaker and valued member of the Moviestorm community.
Loris was an accomplished creative, and those keen to find out more about him can visit his personal website at www.webalice.it/lo.rizzo/

Since joining us in May 2010, Loriz uploaded 25 movies, ranging from highly chilling to very funny, always with well observed scripts, engaging characters, great cinematography and well designed sets. His contributions were always eagerly anticipated, and he will be sorely missed by all of us. Please visit his Moviestorm Director page to see them all www.moviestorm.co.uk/community/?u=lorisrizzo

Now for a few personal favorites.  Loris Rizzo, rest in peace.

Comedy...



Horror ...


Thriller ...

Tuesday, 19 August 2014

Young Moviestorm animators encouraged to apply for Future8 Awards


Young Moviestorm animators are being encouraged to apply for the Future 8 Awards in association with The Guardian newspaper.
The Future8 Awards are designed to reward and recognise the very best 7 to 17 year old emerging digital talent in the UK and Ireland.
The awards are working with leading brands and experts across the industry to provide life changing prizes and support to help get future careers off to a flying start.

Moviestorm are supporting the awards with free use of our software through extended trials, and are calling existing Moviestorm users aged 7 to 17, and any potential new users, to apply for the awards.


Moviestorm CEO Andrew Kennedy said:
 "I would encourage young Moviestorm users to enter the Future8 Awards for the journey as much as the reward. 
"If you have a passion for something, then rather than just being a consumer, try being a creator. 
"Kids are great at adopting new technologies, and there are tools out there that can enable anyone like never before.  
"It is never too soon to get involved - we are born with unrestricted creativity, and though education unfortunately tends to erode that potential, awards like Future8 are rewarding the young for developing themselves through utilising technology and expressing themselves.  
"The more we can make stars of these innovative students, the more students will follow."
So far, only three prizes for the competition winners have been announced so far, including trips to LA to be a WeMo Engineer for a day with Belkin, a chance to be mentored by one of Penguin Random House’s top talent and an opportunity to shadow a top music video director on the set of a Sony Music artists video!

Charlotte, community manager for Future8, said that today, kids and teens today are far more technical and digitally skilled than any generation before them.
She added:
"We designed The Future8 Awards to support and inspire young people into becoming digital creators; to develop their skills and share their creative projects so that we can connect them with incredible opportunities they couldn't find elsewhere. 
"We celebrate creative and technical talent and are extremely excited to find the next digital stars in the UK and Ireland.”
 

THE CATEGORIES 


1. MOBILE APP DEVELOPMENT 
What are they looking for? Original App Developers with a love for all things mobile and technology

2. COMPUTER GAMES 
What are they looking for? Game designers and developers who have created or thought of great concepts for new games

3. MUSIC 
What are they looking for? Musicians, singers, producers with passion. Original music and covers welcome

4. ANIMATION 
What are they looking for? Animators with real skill and originality. Stop motion/hand drawn graphics/computer graphics...you name it - they want to see it

5. ONLINE VIDEO 
What are they looking for? Video creators who know how to tell a story/speak to their audience. It’s all about great video content

6. MAKER (INVENTORS) 
What are they looking for? Inventors who want to make life easier/better using technology. Invention ideas of all kinds welcome.

7. BLOGGER 
What are they looking for? Music, food, fashion...any topic you love to shout
about. They’re looking for someone who is passionate about blogging and their readers

8. WEB DEVELOPER 
What are they looking for? Creative web designers and coders with big ideas

Where to download?


Entrants who want to enter the awards but have not yet downloaded Moviestorm can download the software from the following links:
Aged 14 and over - http://www.moviestorm.co.uk/hub/download_edu_unlimited - contains adult themes
Aged 13 and under - http://www.moviestorm.co.uk/hub/download_edu_junior - content suitable for all ages
As part of the installation process, entrants will need to register to get a Moviestorm account and a free 14 day trial.
If entrants wish to extend their trial beyond 14 days, please contact us at support@moviestorm.co.uk and say that they are planning to submit to the Future8 awards, and we will extend their license to well beyond 14 September.

For more information about the Future8 Awards or to apply, visit their website here  like them on Facebook or follow them on Twitter.

Monday, 11 August 2014

Submission period extended for the Harb 40 Passion Competition

The submission period for this year's Harb40 Passion Competition has been extended.

The competition urges contestants to make a film set to a specific theme of passion. There are usually some restrictions on content, but films could be made using any animation program, video game or live action technique.

This year, the specific theme for the competition, 'objectify' was released on August 2, and the submission period has now been extended to October 25.

Watch the third promo video for the competition by Moviestorm user Joseph Kwong, aka JosephKW, below:



All submissions will go through a specific thread on the competition forums which will be opened at theme release.

Competition winners aim to be announced on November 22/23 during the Machinima Expo (which is run by a group that includes Kate Fosk, aka kkffoo, and an actor named Richard Grove, aka Ricky Grove).

Moviestorm will once again sponsor the competition this year. In the past, the competition has received other sponsorship from Sony and Reallusion.

Want to know more?


To find out more about the competition, visit http://www.harb40passioncompetition.com/
Visit the competition Facebook page at https://www.facebook.com/groups/211515672195252/.
You can also follow the competition on Twitter @Harb40PassComp


Support needed by Moviestorm users for comic kickstarter project

Moviestorm users are being encouraged to pledge their support to an exciting new kickstarter project.
The kickstarter idea by Sam Midwood, or 'Zuckerman' on the Moviestorm forums, is for a comic based off an old Moviestorm short movie.



Sam spoke to Moviestorm recently to tell us about his kickstarter. He said: 
"I’ve written a mini-series called The Projectionist and I need your help, your generosity of spirit, to breathe life into issue number 1.
"That’s 24-pages of supernatural detectives, tough-as-nails cops, poltergeists, clairvoyants, goo-guns, and shadowy corporations."
"With this kickstarter we will be producing the first 22-page issue of The Projectionist six part mini-series in digital and print formats.
"The script is all ready for art, we've got a good price on a small but quality print-run, and we are beyond excited to get this first book out to you fine souls."
Sam created a short Moviestorm film entitled the Paranormal Transit Authority, which he based his new comic from.


WHY MOVIESTORM?

Sam added: "Some years ago, before the story of The Projectionist fully came together, I began to play with the idea of the Paranormal Transit Authority. 
"I’d had these dreams where I was a ghost and was being chased by something. The dreams lead me to create The Paranormal Transit Authority which in-turn lead me to create The Projectionist.
"Around that same time, I was using Moviestorm quite a bit. I'd even entered a few contests with short films I’d made using Moviestorm, and won said contests.
"Moviestorm is an excellent 3D animation tool for hobbyists and professionals alike."


FIND OUT MORE AND MAKE A PLEDGE


To see more about the project or to make a pledge click here: http://kck.st/1mpDtEt