Showing posts with label customisation. Show all posts
Showing posts with label customisation. Show all posts

Tuesday, 13 October 2009

Three axes at once? Why not!

Occasionally I get some nice surprises playing round with pre-release code. I stumble over odd little things that someone fixed in an idle moment and then completely forgot about by the time we assemble the final version.

Like this, which I found earlier today.
That little link symbol, which has magically appeared on the smoke customiser*, means you can now resize width, height and depth simultaneously. Click it to link the three axes, and click it again to unlink them. You get the same on the flame boxes too.

That made me smile. It's little tiny details like this which are making Moviestorm ever easier to use.

*Requires special effects pack.

Monday, 22 June 2009

Customisable held props

As well as all the stuff we already promised you for 1.1.6, we've also managed to squeeze in another new feature: customisable held props. You can now, for example, tint the briefcase, or add your own photo to the ID card. Just use the prop as normal, then click on the character (while she's holding the prop) and hit Customise Prop.



One hidden benefit of this is that similar props are now variations of each other, so you can set a character up with one guitar, build your music video, and then switch guitars without having to redo everything.



Friday, 6 June 2008

Customising stock sets

Moviestorm's stock sets are quite versatile. Even without moving anything around, you can create loads of different sets just by customising the assets that are already in there. This little clip shows what you can do with the bedroom blog stock set - see if you can spot how many individual items are changing with each dissolve!



Your score:
  • 60 or more - you're probably a professional set dresser
  • 40-59 - well spotted
  • 20-39 - you got the main ones
  • under 20 - blame it on the resolution
Each version of the bedroom took about 20 minutes to create, just by diving into the set workshop and clicking "customise" on everything possible. The poster images were grabbed off the Web.