Showing posts with label education. Show all posts
Showing posts with label education. Show all posts

Tuesday, 19 November 2013

Education: A Cinematic Approach to Filmmaking with Moviestorm

Here at Moviestorm we are delighted to bring you a case study by Gerry Paquette, Game Development Professor at Algonquin College, Ottawa, Canada.

Mr Paquette discovered Moviestorm after searching for an filmmaking alternative for his students.
Here, he tells of his journey with Moviestorm and the effects it has had on his class, education and learning. 
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Video game cutscenes and cinematics are staged within computer generated environments populated by virtual actors whose performances are recorded using simulated lights and cameras. 

As experienced gamers, my students are inherently aware of this fact making it hard for them to justify all time and effort required in learning how to operate standard digital video.   

My efforts to resolve this inadequacy lead me to consider using machinima and further research along these lines eventually led me to Moviestorm - a tool which removes all these hurdles making machinima accessible to all.

My students took to Moviestorm quite readily thanks to its game-like features.

 

Popular features

 

One of the most popular modules was the Dressing Room where they quickly figured out how to create virtual representations of themselves and their classmates often with hilarious results as they pushed the various parameters for eyes, ears, and noses to their limits. 

Navigating within the Set Workshop and Directors View was equally intuitive through the use of the WASD keys commonly used in games. 

Female students, in particular, seemed to appreciate the Sims-like interface used to control a characters movements and interactions with the set or other characters.

As an educator, one Moviestorm feature that I greatly appreciate is how it imbeds the classic “rule of thirds” composition guidelines into the user interface. 
 Rather than simulate real camera controls such as tilt, dolly, and pan, Moviestorm presents users with compositional lines attached to the characters which facilitates the placement of their bodies and eye levels within a picture plane that is subtly divided into thirds. 

Reflecting real-world limitations

 

A few students did experience some frustration when they realized that Moviestorm did not provide complete freedom in the manipulation of objects and characters which they are accustomed to having when working with regular 3D modeling and animation software. 

However, I found that these virtual world constraints to be a great benefit as they reflect the real-world limitations that need to be overcome when making movies.

There’s a lot of trickery involved in making the audience believe what in what is presented to them on the screen and many of the techniques developed for film are equally effective in Moviestorm.

 

Student examples 

 

The illusions of a character falling into a bottomless pit, for example, can be created in both worlds through the use of a green screen. One of my students needed to make his character appear as if he had been shrunk down to the size of an action figure. 

Just as in real filmmaking, the way he found to accomplish visual effect was to place the character onto a wooden floor and surround him with oversized desk props such as a lamp and computer.
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Working with virtual sets, rather expansive 3D environments, is also useful in terms of screen direction.
Since most sets feature just 3 walls, it’s practically impossible to place your camera in such a way that will break the 180-degree rule which must be adhered to diligently in order to keep the audience oriented in a scene.

 

Thanks to this new approach, I’m finally able to see cinematic results in the work produced by my students.


There’s nothing so rewarding for me then to cut them loose for their final assignment and watch as the group together to create engaging movies featuring gun fights, bank robberies, car chases, alien encounters, and even cast themselves as the struggling protagonists in a zombie apocalypse. 

The time and effort they put into these movies, often going above and well beyond my requirements, clearly demonstrate just how powerful a tool like Moviestorm can be in enabling learners.


 

Read this and other education case studies on the Moviestorm website at http://www.moviestorm.co.uk/hub/teaching/teaching_case_studies

Friday, 18 October 2013

Exclusive Moviestorm Halloween education offer: engage your students

As Halloween approaches, and kids all over the word gear up for the world of ghosts, ghouls and assorted horror, why not use the theme to engage them in classic literature and films?

 

 As this great article from Barnes & Noble suggests, horror should be embraced as a genre that inspires students to learn:
Clown5_250px.jpgCombining Moviestorm and horror is a great way to enthuse your students with writing. They can write the script to a short story, and quickly bring it to life as a film, without the usual logistical restraints associated with live filming, such as equipment, cast, crew, location and of course, budget.

Moviestorm supports all levels of horror, from pumpkins and graveyards, through to modern vampire stories and all sorts of ghastly monsters. People of all ages and abilities use Moviestorm - you do not need any technical, creative or filmmaking skills to get going with it's intuitive game-style interface.

To help you get started, we have assembled a fantastic seasonal offer for your school and students, allowing you all to get productive and start creatively enjoying film and literature horror for Halloween.


Buy 5 Moviestorm Education licences, get 5 free
+
Annual Home Use licences are under $5* per student

Contact me now - timjudges@moviestorm.net

Promotions open until 31 October 2013, so get going now to avoid missing out!


* Or £ / Euro equivalent



Featured Movie

Haunted House movie
Haunted House ...ghost caught on video!

How to Introduce Moviestorm
Advanced Skills Teacher and education advisor, James Durran, uses Moviestorm to enthuse students, ages 11-18, in English and visual literacy. 
Download this engaging introductory lesson plan

6th Form Media Teacher, Steve Thorne, uses Moviestorm to allow his students to introduce and practice the art of filmmaking.
Download this engaging introductory lesson plan
 


Student Activity
As a first filmmaking exercise, why not get your students to make a simple 'shocking' Halloween film like the one above?  Use the ''hide'/'unhide' function to make your monster appear on set when the viewer last expects it!




Watch other movies by teachers and students

Featured Packs
 
Long Road college students using Moviestorm
Halloween
Enter the graveyard, if you dare. Bones, the skeleton is sure to be there...

Long Road college students using Moviestorm

Evoke the passion and thrill of your favourite vampire movies with this darkly romantic pack.

Explore all our packs






Wednesday, 15 May 2013

Moviestorm in Education: Long Road College, Cambridge

Students from Long Road Sixth Form College recently completed their animation coursework videos using Moviestorm.

The Level 2 Media students were asked to come up with a short three to four minute moving image product using Moviestorm. The groups gave initial ideas into a typed proposal and from this generated storyboards and in some cases design sheets. They then moved on to producing their final videos, which can be watched here.

Two groups (3 & 4), one all boys and the other mostly girls, chose a scenario about teenage party life. Two groups (1B & 2) chose to do a music-based production, a music video and a reality music TV show. The last group (1A), ventured an ambitious first episode of a ‘Youtube’ style series.

 Long Road Media teacher Steve Thorne said:

"Great time and effort was spent adding the small details. One example was the music video group’s work to recreate the band to look the same as the real one! After working with Moviestorm again this year I think working in pairs generates the best results and group time management."
 
Before the final Moviestorm videos were produced, the groups of students worked on either the characters or settings and then brought them together to add the camerawork and action.

Steve chose Moviestorm to give the students the opportunity to work with a 3D animation software so they didn’t have the same limited scope of the usual video productions shooting scenes around the college. He added:

"This was their chance to use filmmaking techniques in a virtual setting. They also had complete control over every element within their production. I think the generated animations link well to game design and advanced 3D animation software packages."

"Overall it’s been a fantastic resource for the course. The students have really taken to it and enjoyed the production work very much. It’s definitely going to be built into the course more next year!" 


 The initial production stages followed the Moviestorm six-stage production process. All groups were very committed to the ‘Sims’ style character design stage and the production of the virtual settings. CEO of Moviestorm Andrew Kennedy said:
"The students at Long Road demonstrated a rapid development of filmmaking skills and final sophistication between their demos and final movies, and it is nice to see ideas that were formulated whilst they initially played with the software for the first time coming through in their final pieces. 
Steve Thorne needs to be congratulated in creating this module, as it is giving the students an opportunity to test and develop their individual filmmaking skills without the normal logistical and budgetary restrictions, from production design and casting, into scene direction and camerawork, and through to sound design and editing skills. We hope to see more collaborations and films from this group of students, and look forward to supporting Long Road Sixth Form College into the future."

Further links

Final videos here: https://vimeo.com/album/2367854

Demo videos here: https://vimeo.com/album/2302569

Flickr Album here: http://www.flickr.com/photos/30136544@N08/sets/72157633378985852/

Friday, 15 March 2013

Winner of Moviestorm BETT 2013 Future Products Survey Announced

Moviestorm are delighted to announce the winners of the BETT 2013 Future Products survey. All entrants were given a Moviestorm Education Annual licence, and the Department of Art & Design at the University of Minnesota Duluth were the winners of the prize draw, and recipients of annual Multiple Concurrent licences for the university, worth $3000! Thank you to all of you that submitted feedback to the survey.

We asked educators to tell us how to shape our future products to ensure that they deliver the ideal video creations tools to support teaching and learning across the curriculum.

Assistant Professor Joellyn Rock had this to say of the win:
"We are super excited to have Moviestorm available for creative projects on our campus. We have a growing Digital Art area within the Department of Art & Design at the University of Minnesota Duluth."
"As a digital art professor, I am always looking for ways to expand our student access to emerging technologies. I am also part of a team who are developing a new motion capture / video production VizLab studio on our campus."
"I am particularly interested in how emerging media is shaping the ways that stories can be told. My interest in machinima, avatars, and game engines led me to Moviestorm as a tool for creating digital narratives. I am especially excited by it’s cinematic tools, allowing the user to think like a filmmaker."
“I plan to use Moviestorm with students in several classes I teach. Students will create characters and interactive scenarios for digital narrative assignments. They may use the Moviestorm tools for previsualization on filmmaking projects. Some may generate animated sequences to remix with live action video. Others may explore customizing avatars and backgrounds for use in game prototyping. Students in our new Media Arts Club on campus may experiment with creative uses of Moviestorm in their collaborative projects in the Multimedia Hub."

“A few years ago, I created the Digital Art Workshop for Youth as a way for local middle-school students to be mentored by college students in our Digital Methods in Art Education class. Perhaps this year they will also have the chance to collaborate on animating characters using Moviestorm in our lab."
“The students and faculty at University of Minnesota Duluth thank you for making Moviestorm a new tool available for our use in diverse areas of creative project collaboration."

Joellyn's University of Minnesota Duluth links

Digital Filmmaking: Visual Narratives
http://www.d.umn.edu/~jrock2/viznar_spring.html

Interactive Media > B L O G
http://blog.lib.umn.edu/jrock2/art3018/

Digital Art Workshop for Youth
http://blog.lib.umn.edu/jrock2/workshop09/

Wednesday, 23 January 2013

Moviestorm launch on IGGY

Moviestorm are very pleased to announce our launch on IGGY, a new social network created by the University of Warwick designed to encourage gifted 13-18 year olds to realise their full potential. IGGY is a paid for service, but has committed to offering free memberships to disadvantaged students.  IGGY members can access a number of helpful educational resources, learn independently, and collaborate with other gifted young people across the globe.

“It is firmly in line with our aspirations to get Moviestorm into the hands of a creative and talented student user base at the critical 13 to 18 year old age range. We look forward to working with IGGY to engage their community via film-based experiences that support media studies and cross curricular learning” said Andrew Kennedy, CEO of Moviestorm.

“Moviestorm is a fast, fun and flexible tool and we are excited to see how our members will use it across all of our subject areas. It will encourage IGGY members to develop modern communication skills, express themselves in new ways, improve their media literacy – and simply enjoy making their own films” said Adrian Hall, Managing Director of IGGY.


A Moviestorm download is completely free for IGGY members. For more information about IGGY please click on the following link: https://www.iggy.net/moviestorm  


Tuesday, 22 January 2013

Moviestorm Education 2013 Updates

We are delighted to announce the release of the Moviestorm Education 2013 updates. You can download Unlimited or Junior builds, for Mac or PC by clicking on the following links:

Moviestorm Unlimited (PC) - http://cloud.moviestorm.co.uk/download-1.5/Moviestorm_Windows_Education_Unlimited_1.5.4.exe

Moviestorm Junior (PC)
- http://cloud.moviestorm.co.uk/download-1.5/Moviestorm_Windows_Education_Junior_1.5.4.exe

Moviestorm Unlimited (Mac)http://cloud.moviestorm.co.uk//download-1.5/Moviestorm_Mac_Education_Unlimited_1.5.4.dmg

Moviestorm Junior (Mac)
- http://cloud.moviestorm.co.uk/download-1.5/Moviestorm_Mac_Education_Junior_1.5.4.dmg

If you have a current Moviestorm Education license, please feel free to download the new updates and benefit from the enhanced performance, new functionality and additional content. 

There are installation guidelines here - http://support.moviestorm.co.uk/kb/technical/updating-moviestorm-education-versions

IMPORTANT MODDING NOTE
- When installing, please be attentive to the user's mods which reside in the Addons folder.

If you have any questions or issues, please contact support.team@moviestorm.co.uk

Next gen iPad technology demo at BETT

We are delighted to have been invited to demonstrate our next generation technology on the Epson stand (Number D284) at BETT 2013, from Wednesday 30 January to Saturday 2 February. 

Are you visiting the Bett Show? If so, please come and find us on the Epson Stand D284, where you can play with our new iPad app, and discover the ease and creativity the app offers to make simple movies with just a few screen touches. You will also be able to enter a prize draw to win a FREE Moviestorm Education Site License for your school or college, worth up to £2000!

Come and get involved, we'd love the chance to meet some of you, to show you or new Moviestorm iPad app AND for you to enter our prize draw

For more information about BETT, click here: http://ow.ly/gTFdV 

For more information about the Moviestorm iPad app, click here http://www.moviestorm.co.uk/hub/ios/home





Thursday, 26 January 2012

New Content Pack: Classroom.


Here's a great pack for any scenarios that you need to create that have classrooms, students or education in general.

There's a sizeable selection of school uniforms, school furniture and teaching stock in this new pack (such as books, an interactive whiteboard, stationary and other props). We’ve also included some useful animations to allow your characters to play out their roles as teachers and students, and you can portray any subject or topic by simply changing the whiteboard’s main image.

For more details, please visit the Marketplace

Friday, 18 February 2011

A visit to Texas

I rounded off my week with a short trip to Texas. It's quite a drive from Central Florida, so I went via Skype, which meant I could be back for lunch.

Over at the University of North Texas in Denton, James Martin teaches filmmaking (not to be confused with the James Martin who does iClone's training). He's running a new class on visual storytelling, and is getting his students to use Moviestorm as a fast, easy way to tell their stories. They asked me to come in and chat to them about it, and what makes it different to working with other animation tools or film techniques. And, of course, to get their feedback on what they like and don't like about the software.


I really enjoy working with students, and being able to pop into a university 1200 miles away without leaving my house feels magnificently futuristic. They were also amused every time my small black kitten decided to climb up the back of my chair and perch on my head. Well, James did specifically say he wanted an informal session! It's a great indicator of the way education's changing too: using technology is totally transforming the learning process in so many ways, and it's all so very different to when I was at university in the mid-1980s.

I'm really pleased that James has asked me to be one of the evaluators of their final projects. The class have agreed to let us follow their progress throughout the rest of the semester as they take their stories from initial concept to finished movie, as well as learning how to use Moviestorm. They've got some ambitious ideas, and it'll be extremely interesting to see how they meet the creative & technical challenges they've set themselves. I'm really looking forward to seeing what they make, and if they give me permission, I'll share some of it with you as we go.

Tuesday, 18 January 2011

We do wear suits. Sometimes.

We sent the A-team (Andrew, Amos and Alex) to London last week for BETT, the largest educational technology show in Europe. It was a huge venue, and our little stand felt a bit lost in the middle of it all.


However, as you can see, people did manage to find us. Here's Andrew being interviewed by Martin Stanford of Sky News. So it was worth wearing the suit after all.


It was a tiring week, as these things usually are, but it was good to meet with so many people working in all parts of the educational system, particularly longtime Moviestormer Iain "Iceaxe" Friar.

We were actually taken aback by how much attention we got amidst everything else that was going on. Alex and Amos gave back to back demos from start to finish, and ended up hoarse partway through the second day. All the software trials were taken, and we had to rush out half-way through the show and print more fliers. Alex summed up the event perfectly in his message back to the team afterwards: "I was astonished about the response almost as much as the potential clients were about the software." Andrew, meanwhile, excitedly texted back that he'd just been told we were the "best solution at the show".

We're looking forward to BETT 2012.