Monday, 18 January 2010

The worst Moviestorm crash we've ever seen

We want Moviestorm to be easy to use. We try not to dazzle you with an enormously complicated interface, with hundreds of buttons and menus. In some cases, this means that you can't get the level of precision you need for a certain task. We're always trying to find ways to let you do that, without transforming the Moviestorm interface into the control panel for a supersonic jet.

One of things that can sometimes prove difficult is precise positioning of objects in the Set Workshop View. Thankfully, we've got some new functionality currently in development which will help.

The Gizmo

This gizmo is called the, er ... well, it's actually called The Gizmo right now, because we haven't come up with a more sensible name for it. It allows you to "nudge" an object by very small amounts, until you get it exactly where you want it. As well as allowing linear movement, the Gizmo (somehow I think that name is here to stay) also allows you to apply rotation to an object, in any direction.

We let Ben take the Gizmo for a test drive, and he got a little carried away:

11 comments:

Kate Fosk said...

This will make a huge difference -Kate

KV said...

This looks great, will this allow for the rotation of stuff in the timeline, or only in building view?

johnnie said...

@Simon - I can't honestly tell you yet. At the moment, it only allows for manipulation in the Set Workshop View (that is to say, it's just an extension of the existing manipulation tools). This code is still in early development, however, so there may be additions and changes to it before you see it released. Don't count on it, though - keyframing object movement is a bigger can of worms, so I suspect the Gizmo will see a release before that code is added.

KV said...

I see, still this will be a very useful feature.

Overman said...

YES!!!

Unknown said...

Very exciting! I can't wait to play with that!

Anonymous said...

Definitely exciting! This will be a very useful feature whether its animatable or not!

Thanks for the update guys!

Evan Ryan said...

:-O


:-)

Evan Ryan said...
This comment has been removed by the author.
Walvince said...

This is a really huge improvement!

Dex said...

Wow! This will be really useful! Rotating rocks to become caves, spinning primitives to become angled shapes, knocking cars on their sides to set up the aftermath of a wreck -- nice tools!