Thursday, 8 May 2008

Instant City

Someone asked me for my old degree project, an architecture generating thingumy. While I was playing with it I realised it was trivial drop it into moviestorm....so a quick video later and we have:



A giant disclaimer is that (if it ever makes it) this feature is a long way from prime time. However it did get me thinking about the MaMBu, and the kind of fun things we could do with Moviestorm. In the next video "jButton2" (not quite a MaMbu) generates a city every time it's clicked.

7 comments:

Matt Kelland said...

Lookee! Walky-spliny-thingummies in action!

Overman said...

Wow, that is really really great!

Pineapple Pictures said...

You do know they aint paying you enough your honourable Twakness?
Kate

Scott said...

Thats the best thingumy Ive ever seen....I want it now!

AngriBuddhist said...

Whoa!!! It's good that it's a long ways off. Adding textures to those buildings would incinerate my computer.

twak said...

it'd be heavy on textures but not that heavy - most of it would be the same brick or tile textures.

[goes glassy eyed]Unless we generate them too. Then we just generate and stream the correct level of detail of material to the GPU. Come to that perhaps we want a Web->Hard Disk->Main Memory-> GPU Memory managed database. It could use those spare flux-capacitors left over from the scifi pack?[goes back to making pretty buttons]

Alex said...

That's very clever and is what I expect quite a few research teams are looking into.