Monday, 4 April 2016

Passion Competition 2016

Unfortunately, due to personal reasons, the organisers will be post-poning the Passion Competition this year, but expect it to be back again in 2017 ...


We are pleased to be able to offer Moviestorm users the opportunity to enter the latest Passion Competition.


This machinima competition, conceived and generously run by Harb40, and sponsored by Moviestorm, Sony Software and Reallusion is now in it's 9th year.

We are always pleased to see how successful Moviestorm users have been over the years, and we hope and encourage you to keep that going with your entries.  There are some really talented members of this community who could take advantage of this opportunity to showcase your abilities, and we can see more winners such as Godless and Pickman's Model, and runners up such as Remember Me and Dr. Cross 3.

Mini Competition

2016 sees a small change in the Passion Competition.  Currently there is a mini contest running to make a new teaser video for the competition.  Details can be found at the competition forums along with the Moviestorm forums.  $50 cash prizes are available to the winner(s).


Crowd Funding

In order to offer larger cash prizes to go along with the great software in the prize packages, Harb started a crowdfunding campaign to achieve this.  If enough funds are raised, cash prizes of $250 or even $500 can be added to the packages.  Harb says even if you can't donate, please pass on the links to people you know.  There just might be someone close to you that might find it interesting enough to join in.

So please join us in 2016 to make this the best year ever for the Passion Competition.  You can learn more about the competition by going to the official website.

Thursday, 10 September 2015

New releases

We are pleased to announce the release of a 1.7.1 patch, and two new environment-based content packs ...


Content Packs


Metropolis

Create thoroughly modern cityscapes, with a generous leaning towards Manhattan and Hong Kong, using a selection of skyscrapers and buildings, street furniture and our interpretation of Liberty Island.
Customizable buildings, props, ground textures, and skylines combine to offer a multitude of variety in this colourful urban pack.
Rent for a month for 50 MSP
Purchase for 500 MSP
Go to the Metropolis content page to see more

Courtyards

A collection of buildings, structures and props, ideal to create enclosed sets, from Asian temples to historic towns and country vineyards.
Customizable temples, towers, buildings, statues, ornaments and foliage combine to offer a broad selection of potential set styles in this varied architectural pack.
Rent for a month for 50 MSP
Purchase for 500 MSP
Go to the Courtyards content page to see more


1.7.1

New features

  • The prop customizer allows you to detach a prop from its parent or children props, so it can be moved or deleted separately
  • Content pack meshpacks are only assigned memory when the content pack is first used; this should substantially reduce the likelihood of running out of address space for people using a lot of content packs.
  • Movie scenarios and stock sets can now have a list of content packs that are needed to load them.
  • Support for Courtyards and Metropolis content packs.

Resolved issues

  • Shadows should work correctly on props that have a texture transformation (and on the Dance floor)
  • Rescaling the Nav Mesh should work better (previously it didn't scale the walkable bit for purposes of connecting to the floor)
  • Playing the drum kit should work correctly after reloading the movie (the drum kit and drummer were vanishing in the Cutting Room and Render)
  • Camera UI now works after replacing the set with a different set from stock.
  • Modder's workshop default gesture names now begin with Gestures/ so that they correctly appear in the gesturizer
  • Modder's workshop addon filter should work with our published addons that have components in the ModdersWorkshop addon
Go to the Release Notes page to read more

Tuesday, 21 July 2015

2015 Passion Competition

We are pleased to announce that the 2015 Harb40 Passion Competition is underway...

The theme is Passion




Various dictionaries refer to Passion as:
  1. a strong feeling of enthusiasm or excitement for something or about doing something 
  2. a strong feeling (such as anger) that causes you to act in a dangerous way 
  3. a strong sexual or romantic feeling for someone
  4. the state or capacity of being acted on by external agents or forces 
  5. a strong liking or desire for or devotion to some activity, object, or concept 

Create a film/write a short story about your interpretation of passion. 


Submissions will be open from August 8th to October 3rd.
Winners will be announced at the Machinima Expo on either November 21st or 22nd.

For those interested, please follow the links for more information:



Good luck with your entries!
- The Moviestorm Team

A beneficial learning tool for Asperger Syndrome students

Read the new Moviestorm Education case study about Kaimes School in Edinburgh

Mary Walters comes from a varied arts background and is the art teacher at Kaimes School for pupils on the autistic spectrum.



Animation forms part of their art curriculum as well as being a major opportunity for interdisciplinary learning. Her pupils enjoy the animation programme and it has proved to be an excellent teaching tool.



"The group loved the animation process and benefitted from the use of the CGI software ...a first time for the school."


One of a series of Unsung Stories - stories of people who were not born in Edinburgh, but who have come here to live. made at Kaimes School Animation Studios 2014


Read the full case study at
http://www.moviestorm.co.uk/hub/teaching/teaching_case_study_animation_for_aspergers 

Wednesday, 25 March 2015

Support for the Wan Smolberg Theatre in Vanuatu following cyclone Pam

Hello Moviestormers

Many of you may know of John Herd, aka Primaveranz, a passionate Moviestorm filmmaker and modder, who has also taken Moviestorm to one of the remotest places on our planet, introducing the tool to the people of Vanuatu as a mean to teach, as well as a tool to record their cultural history via the wonderful Wan Smolberg Theatre.

Watch 'I Bin Gat Wan Taem' ...



Since the islands were hit by cyclone Pam, with devastating results last week, the resilient islanders have started the massive rebuilding process, but of course they need all the help they can get.

John spent more than 10 years as a volunteer IT advisor for the VSA, in Port Vila, Vanuatu and Dili, East Timor, and has kindly passed on the bank details for the Wan Smolbag Theatre account in case you want to make a direct contribution to an important local organisation, that will use the funds effectively, as only local people can in such circumstances.

John says "Here are the details for the Wan Smolbag account. I know any money sent will be very well used as they have years of local knowledge and are extremely well organised and audited. Thanks for any help you can garner"

Please direct your contributions to:
ANZ Bank Vanuatu Ltd
Account name: WSB 25th Anniversary
Account number: 1651383
BSB code: 010982
Swift code: ANZBVUVX

Please feel free to share this message, and thank you
Moviestorm


Tuesday, 13 January 2015

Moviestorm gets recognition at TEDx talk by Libertaria creator Sabrina Pena Young

Readers of this blog may remember an exclusive guest post in September 2013 from Sabrina Pena Young telling of the story of Libertaria: her virtual opera, created entirely online using Moviestorm.

Award-winning composer and published author Sabrina Pena Young composes works heard in Asia, North America, Australia, and Europe.

Production for Libertaria was entirely online. The cast auditioned virtually through Music Xray and other sites, the animators worked together using Moviestorm, communication continued through e-mail and facebook.

Libertaria has been growing in popularity ever since the world premiere screening in October 2013.

Recently, Sabrina shared her story at a TED talk, answering the question of how you stage an opera without an opera company, or singers, or a stage, or anything except your own ideas.

TED is a nonprofit organization devoted to Ideas Worth Spreading. Started as a four-day conference in California 25 years ago, TED has grown to support those world-changing ideas with multiple initiatives.

Since 2011, TEDxBuffalo has taken place each October at Canisius College’s Montante Cultural Center. 

See Sabrina's talk at TEDx below:



    

Sabrina told Moviestorm: "I spoke about Moviestorm in the live presentation, and I am working on a new "rock concert" project that will be shown in music concerts this spring, also using Moviestorm.

"I will be giving an upcoming online presentation on machinima and music this April. It will be for an online music festival."

Sabrina added that she chose Moviestorm for the TED Talk because without the 'easy-to-use animation software' she wouldn't have been able to create her work Libertaria: The Virtual Opera. 
She said: "I have been using Moviestorm for several years now and have found it an excellent program for multimedia and music works, as well as presentations like the TED Talk.  
"For example, I am currently finishing up the commission Destiny: Eondwyr that incorporates live music performance with fantasy comic book panels created using Moviestorm.  
"I am also using Moviestorm for my upcoming virtual online performance Urban Night: Sounds, which is a musical performance of animated characters in a virtual outdoor concert venue, to be presenting online and in New York this spring. 
"Moviestorm has truly taken my artistic expression to the next level."
Sabrina said one of the reasons she recommends Moviestorm to musicians is because it is very affordable and easy-to-use, not to mention fun and easily customizable. 
She said that right now another Moviestorm animator, Matt Pittsinger, inspired by Libertaria: The Virtual Opera, is using Moviestorm to create a truly cinematic Baroque opera Aetius. 

Sabrina concluded: "My hope is that other musicians use machinima to explore innovative ways to share their original music with the world without any of the financial and societal boundaries of the past. Technology is truly the great democratizer of our age."

WATCH LIBERTARIA HERE:




Further links

Wednesday, 5 November 2014

Moviestorm 1.7 is now available!

After some frustrating delays, we are thrilled to announce that version 1.7 is now fully live for Mac and PC.
Users downloading from our website will now get a brand spanking new 1.7 installer, featuring the much improved Launcher ...

Grab of the new Launcher
Add to that a whole host of fundamental improvements that move Moviestorm to a new level of performance, and user functionality.
Here is a full list of what you can expect ...
  • Launcher re-designed - a cleaned up look, and a more intuitive layout
    • Drop down menus for Install a File, and My Moviestorm
    • Important messages are now displayed using a ticker-tape, with a button for More Details
  • Modder's Workshop
    • The re-texture wizard now allows re-texturing of parts based objects - select a part in the master browser and right click and select re-texture.
    • Updated door templates from TownBuildings.
    • Updated Cartoon Tree template.
  • Core functionality
    • Moviestorm now has a memory monitor in the top right, which shows what proportion of available heap space is being used, and if garbage collection is happening frequently - very useful for tracking whether your film is pushing your system resources too far!
    • More fundamental performance improvements attended to - we think we are getting close to getting them all!
    • Moviestorm should now function on case sensitive file systems.
    • Dialogue lines and Play Sound activities now show the filename for the audio file.
    • The viewpoint position when looking at a scene is now kept after going to the Cutting Room and back.
    • The viewpoint position when looking at a scene is now kept after saving and reloading your movie. It is also saved with a stock set.
    • The default viewpoint for looking at a scene now works the same as centering the viewpoint.
    • Content pack names now sorted when shown in the requirements for loading a movie, on the Load Movie screen.
  • Movie admin
    • Load backup versions of a movie now has a tick box rather than a separate load button, and works for movies not stored in the default place.
    • The settings Graphics panel now lets one choose how many lights can affect any object. Previously only 4 lights (three plus the sun) could illuminate something. Using a high value all the time can slow your framerate down - you might want to just turn it up for rendering.
  • UI improvements
    • When inserting time on the timeline, extra time can be added to held prop containers or gesture containers, to extend future gestures too.
    • Time can now be removed from the timeline if nothing is happening.
    • Dragging part of the timeline that does not have any activities will change which part of the timeline is visible- without changing the time.
    • Using the mousewheel over the timeline now zooms the timeline in or out.
    • When selecting 'Gesture' with an existing gesture sequence that is unfinished, open the existing gesture sequence rather than creating a new one.
    • When adding a filter in the Cutting Room, you can now choose a preset when applying the filter to all clips.
  • Set direction enhancements
    • A Facial Expression customiser has been added - an alternative to using a Mood Change, which allows you to change the facial expression only.
    • Motion Path activities now have an option to change between constant speed, and having a smooth start and stop - the previous default.
  • Resolved issues
    • File browsers remember recent folders, even if you cancelled the browsing.
    • Addons from the pre-1.0 version of Moviestorm now work when installed in the user Addon folder.
    • Walk cycle names are shown in sorted order.
    • Fix for a problem where videos could not be added to the clip bin in the Director's View (after they had been added in the Cutting Room view)
    • Trying to create a plain black image to add to the timeline (in the Cutting Room) now produces a black image rather than a white one.
    • Memory leak relating to buttons in the clip bins in the Cutting Room fixed.
    • Memory leaks relating to the script editor have been fixed.
    • Better removal of old movies from memory.
    • Warning message when old movies have not been removed from memory correctly to advise a restart.
    • The camera lens slider now shows the lens length based on selected real world camera details.
    • Sliders with numbers on should be easier to read now.
    • Fix for some look-at animation snapping that was occurring during improvised looking at the person who was talking.
    • Taking a camera snapshot now works even if the movie name includes an apostrophe.
    • Fix for an issue which changed the texture border of a screen when playing video on a different, similar, screen
    • Scrubbing is a lot faster in some situations.
    • Deleting clips (video and audio) from the Cutting Room, now also deletes the related files from your saved movie - if you save it!
    • When displaying the amount of time available to delete, always round it down so that typing in that amount always works.
    • Fix for a bug that can prevent the Cutting Room from loading, if an image was previously taken from a drive that is no longer available.
    • The recent folders list (after choosing a file) no saves properly.
    • Fixed some issues caused by converting filenames to lowercase in languages with different uppercase/lowercase mappings to English, such as Turkish.
    • Sorted the different templates when displaying lots of templates for a prop (doors needed this most).
    • When determining which content packs are used by a character, it is now correctly determining which pack any decals that are used are in, rather than just including all packs that had decals.
    • The prop browser can be hidden by clicking it's button again.
    • Images on the Load Movie screen are now reduced to the size shown on the buttons, rather than kept in memory at full size. This could use up a lot of memory if one had a lot of saved movies in the default save folder.
    • Changing the gait of a character that was walking through a door no longer fails depending on where the timeline marker is.
  • Content Pack improvements and fixes
    • TownBuildings - The doors matching those for the Town Buildings now have tintable architraves.
    • Filters01 - Changed some filter presets. The Red Cutout and Night Time filters have better named presets with more usable values.
    • CartoonWorld - Cartoon Tree is now scalable.
We would like to thank the Moviestorm team for all their hard work, and of course the Moviestorm users that helped us with testing the new version - we could not do it without you!

Thursday, 4 September 2014

In commemoration of a great filmmaker, Loris Rizzo


Loris Rizzo
We were recently notified of the very sad passing of Loris Rizzo, filmmaker and valued member of the Moviestorm community.
Loris was an accomplished creative, and those keen to find out more about him can visit his personal website at www.webalice.it/lo.rizzo/

Since joining us in May 2010, Loriz uploaded 25 movies, ranging from highly chilling to very funny, always with well observed scripts, engaging characters, great cinematography and well designed sets. His contributions were always eagerly anticipated, and he will be sorely missed by all of us. Please visit his Moviestorm Director page to see them all www.moviestorm.co.uk/community/?u=lorisrizzo

Now for a few personal favorites.  Loris Rizzo, rest in peace.

Comedy...



Horror ...



Thriller ...


Tuesday, 19 August 2014

Young Moviestorm animators encouraged to apply for Future8 Awards


Young Moviestorm animators are being encouraged to apply for the Future 8 Awards in association with The Guardian newspaper.
The Future8 Awards are designed to reward and recognise the very best 7 to 17 year old emerging digital talent in the UK and Ireland.
The awards are working with leading brands and experts across the industry to provide life changing prizes and support to help get future careers off to a flying start.

Moviestorm are supporting the awards with free use of our software through extended trials, and are calling existing Moviestorm users aged 7 to 17, and any potential new users, to apply for the awards.


Moviestorm CEO Andrew Kennedy said:
 "I would encourage young Moviestorm users to enter the Future8 Awards for the journey as much as the reward. 
"If you have a passion for something, then rather than just being a consumer, try being a creator. 
"Kids are great at adopting new technologies, and there are tools out there that can enable anyone like never before.  
"It is never too soon to get involved - we are born with unrestricted creativity, and though education unfortunately tends to erode that potential, awards like Future8 are rewarding the young for developing themselves through utilising technology and expressing themselves.  
"The more we can make stars of these innovative students, the more students will follow."
So far, only three prizes for the competition winners have been announced so far, including trips to LA to be a WeMo Engineer for a day with Belkin, a chance to be mentored by one of Penguin Random House’s top talent and an opportunity to shadow a top music video director on the set of a Sony Music artists video!

Charlotte, community manager for Future8, said that today, kids and teens today are far more technical and digitally skilled than any generation before them.
She added:
"We designed The Future8 Awards to support and inspire young people into becoming digital creators; to develop their skills and share their creative projects so that we can connect them with incredible opportunities they couldn't find elsewhere. 
"We celebrate creative and technical talent and are extremely excited to find the next digital stars in the UK and Ireland.”
 

THE CATEGORIES 


1. MOBILE APP DEVELOPMENT 
What are they looking for? Original App Developers with a love for all things mobile and technology

2. COMPUTER GAMES 
What are they looking for? Game designers and developers who have created or thought of great concepts for new games

3. MUSIC 
What are they looking for? Musicians, singers, producers with passion. Original music and covers welcome

4. ANIMATION 
What are they looking for? Animators with real skill and originality. Stop motion/hand drawn graphics/computer graphics...you name it - they want to see it

5. ONLINE VIDEO 
What are they looking for? Video creators who know how to tell a story/speak to their audience. It’s all about great video content

6. MAKER (INVENTORS) 
What are they looking for? Inventors who want to make life easier/better using technology. Invention ideas of all kinds welcome.

7. BLOGGER 
What are they looking for? Music, food, fashion...any topic you love to shout
about. They’re looking for someone who is passionate about blogging and their readers

8. WEB DEVELOPER 
What are they looking for? Creative web designers and coders with big ideas

Where to download?


Entrants who want to enter the awards but have not yet downloaded Moviestorm can download the software from the following links:
Aged 14 and over - http://www.moviestorm.co.uk/hub/download_edu_unlimited - contains adult themes
Aged 13 and under - http://www.moviestorm.co.uk/hub/download_edu_junior - content suitable for all ages
As part of the installation process, entrants will need to register to get a Moviestorm account and a free 14 day trial.
If entrants wish to extend their trial beyond 14 days, please contact us at support@moviestorm.co.uk and say that they are planning to submit to the Future8 awards, and we will extend their license to well beyond 14 September.

For more information about the Future8 Awards or to apply, visit their website here  like them on Facebook or follow them on Twitter.

Monday, 11 August 2014

Submission period extended for the Harb 40 Passion Competition

The submission period for this year's Harb40 Passion Competition has been extended.

The competition urges contestants to make a film set to a specific theme of passion. There are usually some restrictions on content, but films could be made using any animation program, video game or live action technique.

This year, the specific theme for the competition, 'objectify' was released on August 2, and the submission period has now been extended to October 25.

Watch the third promo video for the competition by Moviestorm user Joseph Kwong, aka JosephKW, below:



All submissions will go through a specific thread on the competition forums which will be opened at theme release.

Competition winners aim to be announced on November 22/23 during the Machinima Expo (which is run by a group that includes Kate Fosk, aka kkffoo, and an actor named Richard Grove, aka Ricky Grove).

Moviestorm will once again sponsor the competition this year. In the past, the competition has received other sponsorship from Sony and Reallusion.

Want to know more?


To find out more about the competition, visit http://www.harb40passioncompetition.com/
Visit the competition Facebook page at https://www.facebook.com/groups/211515672195252/.
You can also follow the competition on Twitter @Harb40PassComp


Support needed by Moviestorm users for comic kickstarter project

Moviestorm users are being encouraged to pledge their support to an exciting new kickstarter project.
The kickstarter idea by Sam Midwood, or 'Zuckerman' on the Moviestorm forums, is for a comic based off an old Moviestorm short movie.



Sam spoke to Moviestorm recently to tell us about his kickstarter. He said: 
"I’ve written a mini-series called The Projectionist and I need your help, your generosity of spirit, to breathe life into issue number 1.
"That’s 24-pages of supernatural detectives, tough-as-nails cops, poltergeists, clairvoyants, goo-guns, and shadowy corporations."
"With this kickstarter we will be producing the first 22-page issue of The Projectionist six part mini-series in digital and print formats.
"The script is all ready for art, we've got a good price on a small but quality print-run, and we are beyond excited to get this first book out to you fine souls."
Sam created a short Moviestorm film entitled the Paranormal Transit Authority, which he based his new comic from.


WHY MOVIESTORM?

Sam added: "Some years ago, before the story of The Projectionist fully came together, I began to play with the idea of the Paranormal Transit Authority. 
"I’d had these dreams where I was a ghost and was being chased by something. The dreams lead me to create The Paranormal Transit Authority which in-turn lead me to create The Projectionist.
"Around that same time, I was using Moviestorm quite a bit. I'd even entered a few contests with short films I’d made using Moviestorm, and won said contests.
"Moviestorm is an excellent 3D animation tool for hobbyists and professionals alike."


FIND OUT MORE AND MAKE A PLEDGE


To see more about the project or to make a pledge click here: http://kck.st/1mpDtEt

Wednesday, 6 August 2014

Moviestorm features in MTV teen drama Degrassi

Today we're posting to share some more good news - Moviestorm was recently featured on two episodes of MTV teen series Degrassi!
Degrassi: The Next Generation, which was renamed Degrassi from the tenth season, is a Canadian teen drama television series set in the Degrassi universe, which was created by Linda Schuyler and Kit Hood in 1979.

Screenshots from the Degrassi series


Degrassi is the fourth fictional series in the Degrassi franchise, following The Kids of Degrassi Street, Degrassi Junior High, and Degrassi High.
Degrassi: The Next Generation follows a cast of students at Degrassi Community School who face various challenges, such as self-image, peer pressure, child abuse, sexual identity, gang violence, self-injury, teenage pregnancy,drug abuse, death, suicide and more.
Moviestorm features in series 13, both episodes 33 and 34 of the programme.
The producers of Degrassi used Moviestorm to mock-up a fake fantasy game called 'Realm of Doom'. 

In episode 33, Moviestorm is featured in the time frames 10 minutes through the episode and again at 17 minutes and 35 seconds through the episode.
You can watch it here:



In episode 34, Moviestorm can be seen at the very start and 8 minutes 32 seconds into the episode. Watch that episode here:



Matt O'Sullivan from the Degrassi series art department said Moviestorm was chosen for the show due to its its 'combination of great looks and ease of use'. 
He added: "We needed a fast and intuitive tool to create something that looked like a real online 3D game, and our first thoughts were either to make machinima of some kind or to use a professional tool like 3D Studio Max, but then through some online research we found Moviestorm and realized it was the best of both worlds and perfectly suited to our needs. 
 "We loved the intuitive, movie-maker style and the wide variety of premade characters and locales. It all came together quite nicely. As a creator of “digital props” and various graphics and VFX for film and TV, I can say I’ll use Moviestorm again in a heartbeat if similar script requirements arise in a production I’m involved in. Thanks, Moviestorm!".

For more about Degrassi, you can visit the website here: http://www.mtv.com/shows/degrassi/series.jhtml.

Sunday, 29 June 2014

Harb40 Passion Competition set to return this year!


Good news film competition fans! Moviestorm are pleased to announce the return of the Harb40 Passion Competition, which will take place from August this year.

The competition urges contestants to make a film set to a specific theme of passion. There are usually some restrictions on content, but films could be made using any animation program, video game or live action technique.

This year, the specific theme for the competition will be released on August 2, and the submission period will run from August 23 until October 11. 

All submissions will go through a specific thread on the competition forums which will be opened at theme release.

Competition winners will be announced on November 22/23 during the Machinima Expo (which is run by a group that includes Kate Fosk, aka kkffoo, and an actor named Richard Grove, aka Ricky Grove).

See below for the first promotional video for the 2014 competition, by Moviestorm user Joseph Kwong, aka JosephKW:

The

Competition creator, Craig (Harb40) began experimenting with animation back in 2005 after playing a game called 'The Movies'. After following a website called The Movies Underground, he was introduced to other games animation tools such as Moviestorm. 

Today, Moviestorm is now one of his primary animation programmes.

Competition creator Craig told Moviestorm:


"Animation programmes like Moviestorm, The Sims and iClone are taking over in the competition.
In 2013, BiggsTrek (Pioneer) took top honours with an iClone creation but has used Moviestorm since it's inception.
"Second place went to JosephKw, using Moviestorm, while fourth and fifth places were MysterysGames, aka mystery_egypt, and Nahton, both using Moviestorm.
"Also, in 2012, Animatechnica took first place with an iClone creation and Chatnoir Studios took second with a Moviestorm film.
"One of the nice things about the prizes like Moviestorm is the winner is given a choice of a free user license or to receive credits to purchase more gaming assets and enhance their animation video skills
"Clips from the winning films are shown at the Machinima Expo which in turn puts the name Moviestorm out to wide audience of machinima and animation creators.
Watch below for the film by Moviestorm user JosephKW that scooped second prize in the competition last year:



The winning films receive software prizes and the creators were interviewed on The Movies On Air Radio show.

Moviestorm will once again sponsor the competition this year. In the past, the competition has received other sponsorship from Sony and Reallusion.

Want to know more?


To find out more about the competition, visit http://www.harb40passioncompetition.com/
Visit the competition Facebook page at https://www.facebook.com/groups/211515672195252/.
You can also follow the competition on Twitter @Harb40PassComp


Thursday, 5 June 2014

Meet 3DTree; founder of a new 3D asset creation service for Moviestorm

Here at Moviestorm, we're inspired by users who not only use our software and enjoy it, but those who go one step further.
Meet Trevor, or Moviestorm user 3DTree, who recently decided to set up a 3D asset creation service for other animation users.




Speaking to Moviestorm, Trevor explains more about the idea and service he created.
He said: "Since the launch of Moviestorm, I’ve been a fan of it’s concept, form and function. It’s only got better over the years.
"It’s game/director centric storytelling platform so intuitive and fun to direct within."
He told us that CG and Moviestorm is just one side of his work, though a major passion he continues to build on his craft and 'hopefully mixes up something artful at times.'

"I consider my 3DTree output, a CG mix, somewhat like a DJ remix at times, sometimes so transformed that the original source - anything from a drawing or photos is lost and built into something interesting. 

"Many artists and tools may go into building any single creation."

I do hope the fruits of what I have put together will look and play great in the stories and worlds that we build in Moviestorm. 

 


Creation of the service

The big question I had on my mind was how best to foster my 3D CG passion hobby.
 “Patron of the Arts” really suited with my ideal and supported what I like to do, and at the same time my patrons could enjoy could enthe fruits of my labours.

Hearing more about the idea

3DTree describes his project as 'an experiment in artist progressive crowd funding, funding the output of an artist rather than a business.'
"So Patreon is a platform to share creations, where patrons support each creation with a clear budget per month", he adds.
"The KickStarter concept appealed to me in part, though lacked any sustainability in building lots of new assets and focused on a business side rather than on fostering an artist's creativity."
3DTree said the main appeal of Patron of the Arts is that the artist is happy to do their thing and patrons are happy with what the artist creates.

What's in it for the patrons? 

"Newcomers may not be offered every possible add on at first, though there will be a good group of rewards to download."
"There are rewards to higher committed pledging patrons and people who stick with me over time."

"If there is no content one month, nobody need support that and nobody pays anything. There is a plan to get out at least one full Moviestorm add on per month."
Some of the addons will appeal, some may not; though overall I do hope the value will be high."

3DTree said he likes to concentrate on practical and fun content first before getting into less valued content. For example, samurai animations take a backseat to getting falls and conflict animations out for release.



How does it work?

Patrons can’t directly request assets, though through a group voice they can have some practical influence on the projects 3DTree works on.
He adds that he would 'never want to take the fun out of his hobby by working for other people’s needs or wants' above what he is enjoying doing, but he still takes into account what people want.

"It’s not a business, it’s not a voting system. I just don't have enough people to even consider that costs would be met to then develop assets, and prices would be much higher than what people are willing to give for assets.
The solution for me was to go with the old Patreon of the Arts model."

Why Moviestorm?

Moviestorm started by the backing of people and companies that believed in it’s success, says 3DTree.
He added: "I have always been one of it’s core fans and with my patrons hope that I too can continue building on what makes Moviestorm great."



Future plans
"There is still a lot I’d like to do with Moviestorm in 2014, like new characters beyond the Male01 or Female01 characters.
"I and many core fans have liked that idea of being able to have other sized characters in Moviestorm."

I'm working on a plethora of animations, props and some clothing for the standard characters. With hope, my assets will branch off into other engines and platforms. 
Though Moviestorm is where I like to think it all started for me.
How do I sign up?

More information about 3DTree, including how to sign up to his asset creation service, can be seen here: http://patreon.com/3DTree 

Monday, 17 March 2014

New Moviestorm Education 1.6 goes live to further support flipped learning!






Further to the recent 1.6 patch release, we have settled on 1.6.3 as the build to support our education users through 2014.

 

The new 1.6 release includes loads of new features to support teaching and learning, such as:
  • The ability to click a button and create a .sharedmovie file is essential for collaborative student projects and for templates for their students to adapt. Importantly too, Moviestorm now manages the import process, advising and director the user to any missing Moviestorm or mod content, and if required, replacing assets with placeholder objects where necessary, to ensure that if you need to open that file, you can.
  • Improved UI elements and better auto-improvisation make film creation faster and more intuitive.
  • The Modder’s Workshop is now faster, and Modders to assign licences to their packs.

For a complete list of all the feature enhancements, check out the release notes on our website.

For users with current Moviestorm Education installations, who would like to install 1.6, please follow the guidance on our support website.

Wednesday, 18 December 2013

Moviestorm 1.6 has been released!

We are thrilled to announce a new major Moviestorm product update.


1.6 includes loads of  new features, such as making Moviestorm quicker and simpler to use through improved UI elements, better auto-improvisation. Collaborate has been massively improved - projects can be bundled up and sent to others. If they are missing assets for whatever reason (3rd party mods), there is assistance with identifying what is missing, and ensuring that whatever the case, the file can be opened through the use of placeholder objects and where necessary, culling conflicts on the timeline.
We have also massively improved the Modder's experience, from speed improvements to enabling Modders to licence to their packs.

If you are new to Moviestorm, you can now also try out the Themes during your trial before deciding what to buy.

For detailed information, please read the release notes

Thursday, 5 December 2013

Free Greetingstorm iPad Moviestorm App



Happy Christmas from Moviestorm!

Enjoy an early Christmas present from Moviestorm with our free Greetingstorm app!
A fun way to create an animated video greetings card for your friends and family.

Get it from your App Store



Choose between a warm indoor scene with Christmas tree, presents and a blazing fire, or a snowy outdoor scene with friendly snowmen.

Both scenes include a screen that you can use to show photos of your family, holidays, school events or anything else that you want to illustrate your greeting with.


 

Looking for inspiration?

 

If you are looking for inspiration, check out the Pet Power Rankings by Nahton Studios on YouTube



Happy Christmas from the Moviestorm team!

Friday, 22 November 2013

2013 Harb40 Passion Competition winners announced

Moviestorm are pleased to announce the winners for the film animation 2013 Harb40 Passion Competition.

The competition urged contestants to make a film set to a specific theme of passion. There were some restrictions on content, but films could be made using any animation program, video game or live action technique.

Two films submitted using Moviestorm made it into the winners list and the top five.

The winning films receive software prizes and the creators were interviewed on The Movies On Air Radio show.

The competition has received other sponsorship from Sony and Reallusion.

Creator of the competition, Craig Harbison said:

"Animation programmes like Moviestorm, The Sims and iClone are taking over in the competition.
"One of the nice things about the prizes like Moviestorm is the winner is given a choice of a free user license or to receive credits to purchase more gaming assets and enhance their animation video skills."
Craig (Harb40) began experimenting with animation back in 2005 after playing a game called 'The Movies'. After following a website called The Movies Underground, he was introduced to other games animation tools such as Moviestorm. Today, Moviestorm is now one of his primary animation programmes. 

Winners List


Here is the official winners list:

1st Place
Biggstrek -- Haunter of the Dark -- made with iClone

2nd Place
Josephkw -- Pickman's Model -- made with MS

3rd Place
D.L. Watson -- Dichotomy -- Live action film

4th Place
Mystery Egypt -- Friends -- made with MS

5th Place
Nahton -- Your Brains -- made with The Movies

The winners were announced during the Machinima Expo on November 17th.

A list of all films submitted can be found here.

Craig Harbison added: "We also added a short story category this year. The top story was submitted by Richard Poshard, aka RPO.

"Along with some professional writing software he will receive a one year subscription to a Moviestorm themed bundle or 5000 Moviestorm points (if he is already subscribed) to either turn his work into a short video or help to illustrate the story or any other work he has done."

Sony Creative Software, HitFilm and Reallusion along with Moviestorm were the sponsors again this year for the video category and Scrivener, Reallusion and Moviestorm sponsored the short story category.

A list of all 4 stories submitted can be found here.



Further links

To find out more about the competition, visit http://www.harb40passioncompetition.com/ 
Visit the competition Facebook page at https://www.facebook.com/groups/211515672195252/.
You can also follow the competition on Twitter @Harb40PassComp

Tuesday, 19 November 2013

Education: A Cinematic Approach to Filmmaking with Moviestorm

Here at Moviestorm we are delighted to bring you a case study by Gerry Paquette, Game Development Professor at Algonquin College, Ottawa, Canada.

Mr Paquette discovered Moviestorm after searching for an filmmaking alternative for his students.
Here, he tells of his journey with Moviestorm and the effects it has had on his class, education and learning. 
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Video game cutscenes and cinematics are staged within computer generated environments populated by virtual actors whose performances are recorded using simulated lights and cameras. 

As experienced gamers, my students are inherently aware of this fact making it hard for them to justify all time and effort required in learning how to operate standard digital video.   

My efforts to resolve this inadequacy lead me to consider using machinima and further research along these lines eventually led me to Moviestorm - a tool which removes all these hurdles making machinima accessible to all.

My students took to Moviestorm quite readily thanks to its game-like features.

 

Popular features

 

One of the most popular modules was the Dressing Room where they quickly figured out how to create virtual representations of themselves and their classmates often with hilarious results as they pushed the various parameters for eyes, ears, and noses to their limits. 

Navigating within the Set Workshop and Directors View was equally intuitive through the use of the WASD keys commonly used in games. 

Female students, in particular, seemed to appreciate the Sims-like interface used to control a characters movements and interactions with the set or other characters.

As an educator, one Moviestorm feature that I greatly appreciate is how it imbeds the classic “rule of thirds” composition guidelines into the user interface. 
 Rather than simulate real camera controls such as tilt, dolly, and pan, Moviestorm presents users with compositional lines attached to the characters which facilitates the placement of their bodies and eye levels within a picture plane that is subtly divided into thirds. 

Reflecting real-world limitations

 

A few students did experience some frustration when they realized that Moviestorm did not provide complete freedom in the manipulation of objects and characters which they are accustomed to having when working with regular 3D modeling and animation software. 

However, I found that these virtual world constraints to be a great benefit as they reflect the real-world limitations that need to be overcome when making movies.

There’s a lot of trickery involved in making the audience believe what in what is presented to them on the screen and many of the techniques developed for film are equally effective in Moviestorm.

 

Student examples 

 

The illusions of a character falling into a bottomless pit, for example, can be created in both worlds through the use of a green screen. One of my students needed to make his character appear as if he had been shrunk down to the size of an action figure. 

Just as in real filmmaking, the way he found to accomplish visual effect was to place the character onto a wooden floor and surround him with oversized desk props such as a lamp and computer.
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Working with virtual sets, rather expansive 3D environments, is also useful in terms of screen direction.
Since most sets feature just 3 walls, it’s practically impossible to place your camera in such a way that will break the 180-degree rule which must be adhered to diligently in order to keep the audience oriented in a scene.

 

Thanks to this new approach, I’m finally able to see cinematic results in the work produced by my students.


There’s nothing so rewarding for me then to cut them loose for their final assignment and watch as the group together to create engaging movies featuring gun fights, bank robberies, car chases, alien encounters, and even cast themselves as the struggling protagonists in a zombie apocalypse. 

The time and effort they put into these movies, often going above and well beyond my requirements, clearly demonstrate just how powerful a tool like Moviestorm can be in enabling learners.


 

Read this and other education case studies on the Moviestorm website at http://www.moviestorm.co.uk/hub/teaching/teaching_case_studies