Friday, 16 July 2010

Lighten up!

While working on the many changes to the character creation, we've now got the characters in proper dressing room. This gives you a much better idea of how they're going to look on set than having them against a plain background.

We realised during development that this worked much better if you had some half-decent lighting, so we took the opportunity to revisit the way our lighting controls work.


You can see in the shot above that we've now got lighting presets, so you can quickly go to some standard light settings and see how your character looks under different light conditions.


Here's a closer look at the controls. The current version has two main light controls: ambient, which is a general light, and directional, which comes from one direction only. The new system works more like conventional three-point movie lighting, and uses a front light (key), side light (fill), and back light. This gives you much smoother illumination, and the results look much more like what you're used to seeing in movies. And, as you can see, any light setup you create can be saved as a preset.

We haven't determined whether the new lighting controller will make it into the set workshop yet; there are still some big issues we need to address. However, we're fairly confident that it will make it into the dressing room for 1.4.

1 comment:

IceAxe said...

This is a little worrying... the effect that I used to create the shadows in Clockwork was to kill the ambient light, rely on the directional light, and pull the elevation down low. Does this new lighting system allow the same effect to be created, and if so how?
Also, there were calls some time ago for keyframeable lighting - any chance of this appearing?