It's fascinating to see how much has changed since then - and how much hasn't. Although we've had a complete new interface, most of the basic menu structures are the same. But look, for example at the basic way we went about creating characters (or puppets, as we called them back then). No options to customise the costumes or hair, no morphing faces, and no stock characters. Cameras didn't have focus, and we still had that horrible please wait panel!